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How Many GMs Run Multiple Games?

How many regularly meeting games are you running?

  • Running no games regularly

    Votes: 7 10.0%
  • Running 1 game

    Votes: 28 40.0%
  • Running 2 games

    Votes: 25 35.7%
  • Running 3 games

    Votes: 7 10.0%
  • Running 4 games

    Votes: 2 2.9%
  • Running 5 or more games

    Votes: 1 1.4%

  • Total voters

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  • A Monthly Odyssey of the Dragonlords F2F
  • A Weekly Kingmaker 5e conversion Roll20
  • A fortnightly Descent into Avernus game Roll20
  • A forthrightly Rise of the Runelords/Shattered Star 5e conversion.

It’s tough at times but a mix of ‘straight’ published campaigns and 5e conversions helps with time keeping.


I'm switching between 2 5E games and 1 in PF2, so that's very confusing. I upped the amount of gaming I was doing at the start of the pandemic, and by now it's starting to wear on me a bit. Luckily, one of the 5E games is winding down and another GM is taking over. The other 5E group will shift to a playtest of the OSR adventure I'm writing.


Usually only 1 at a time but for the last few months ...
3 a week!
Starting last week though 1 of the games is on Hiatus while it’s under construction.

1 is my 2nd time running Curse of Strahd so I have some familiarity with the adventure(though things have panned out differently than with the first group)

The third game is kind of an introductory adventure using the Wildemount guide as a setting. Since this one has some newish players I’m leaning on prefab locations.


Mod Squad
Staff member
I am currently running nothing regularly - but that's a covid thing. I usually have at least one, often two, things I run regularly.

I only run or play in 1 game at a time usually. I have a hard time keeping players together for a regular game for more than a few years. People come and go from time to time, we'll take a break for awhile, but when we do start playing again its usually from the same group of people give or take. Last Wednesday out of nowhere I got a phone call from someone I used to play with years ago, probably been 5 years since I'd talked to them. As I currently wasn't playing or running anything I asked them if they wanted to play, and I got 5 other players together so I started working on a D&D 5E adventure for this coming Friday.


Maybe I have a lower bar for player numbers. Four is the sweet spot, but one of the groups is five and two are three. If I had three mates who wanted a game and I had time I’d definitely run something.

My biggest problem is I still have a bucket list of seven or eight campaigns I want to run that I haven’t even started yet.

I'm still running my 3.5 pirate campaign, Pirates of the Emerald Coast which has been running for several years. I mix it up with my short D20 horror campaign, The Horror at Huxley House, whenever I need to fill in for somebody.
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Children of the Fey - 5E game in the wood elven lands of my own game world Mazariim, involving an archfey and a green dragon taking over an area by melding they Feywild with the prime material world - 3 players, two PCs per player

Ninth World - Cypher system game in the 9th world as an into to the system, soon to switch to a Mazariim arcane age game using Cypher Fantasy rule, three PCs switched between with one player


Elder Thing
Back in the 90s I ran upwards of 3 or 4 campaigns simultaneously, but since 3e began it's been a maximum of 2. And in the 5e era it's been just one.

Jd Smith1

I have run two weekly games in the past, but the last twenty years I've stuck with just one weekly game. One of my players also GMs a weekly game.


I usually will only run one ongoing game at a time, but will often supplement it with one shots or short runs (1-6 sessions) of other games.

the Jester

Currently running a ton of groups set in the same world with significant player overlap between groups. At the moment I have got:

  • Alpha party defending the temple of Bling
  • Alpha party defending the city of Fandelose
  • Alpha group heading to the Heart of Harmony
  • Beta group on a far continent trying to prevent a member from dying and turning into a vargouille
  • Beta group escorting an orcish caravan into the Underdark
  • Beta group helping defend Fandelose that just retrieved the sword Killing Spree
  • Delta group in an airship
So, seven. Yikes.

I am running 2 5e games on Fantasy Grounds right now. One is in Dungeon of the Mad Mage and the other is in Out of the Abyss. Both are 6 players and both are 3 hours and once a week.

I have been running these two games (each on their second campaign) for about 4 years now.

Each game is not pure WoTC modules, I mix and match other things in and homebrew/improvise when I need to.

I was running AL most Sundays before the virus shut that down (in store).

6 players is probably one too many as most modules are set for 4-5, but 4 is too few because a weekly game means that there is a decent chance that one player will be absent because of life and you can absorb two people missing and still play with 4.

Halloween Horror For 5E