How Many GMs Run Multiple Games?

How many regularly meeting games are you running?

  • Running no games regularly

    Votes: 7 8.4%
  • Running 1 game

    Votes: 32 38.6%
  • Running 2 games

    Votes: 30 36.1%
  • Running 3 games

    Votes: 9 10.8%
  • Running 4 games

    Votes: 3 3.6%
  • Running 5 or more games

    Votes: 2 2.4%

TheSword

Legend
Maybe I have a lower bar for player numbers. Four is the sweet spot, but one of the groups is five and two are three. If I had three mates who wanted a game and I had time I’d definitely run something.

My biggest problem is I still have a bucket list of seven or eight campaigns I want to run that I haven’t even started yet.
 

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I'm still running my 3.5 pirate campaign, Pirates of the Emerald Coast which has been running for several years. I mix it up with my short D20 horror campaign, The Horror at Huxley House, whenever I need to fill in for somebody.
 
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R_J_K75

Legend
Maybe I have a lower bar for player numbers. Four is the sweet spot, but one of the groups is five and two are three.
4 is mine too. I usually start campaigns with more players than I need or want knowing that number is going to vary from game to game if 1 or 2 players don't bail completely. Usually what happens.
 

Dragonsbane

Proud Grognard
Children of the Fey - 5E game in the wood elven lands of my own game world Mazariim, involving an archfey and a green dragon taking over an area by melding they Feywild with the prime material world - 3 players, two PCs per player

Ninth World - Cypher system game in the 9th world as an into to the system, soon to switch to a Mazariim arcane age game using Cypher Fantasy rule, three PCs switched between with one player
 

Ath-kethin

Elder Thing
Back in the 90s I ran upwards of 3 or 4 campaigns simultaneously, but since 3e began it's been a maximum of 2. And in the 5e era it's been just one.
 

I have run two weekly games in the past, but the last twenty years I've stuck with just one weekly game. One of my players also GMs a weekly game.
 

Campbell

Relaxed Intensity
I usually will only run one ongoing game at a time, but will often supplement it with one shots or short runs (1-6 sessions) of other games.
 


the Jester

Legend
Currently running a ton of groups set in the same world with significant player overlap between groups. At the moment I have got:

  • Alpha party defending the temple of Bling
  • Alpha party defending the city of Fandelose
  • Alpha group heading to the Heart of Harmony
  • Beta group on a far continent trying to prevent a member from dying and turning into a vargouille
  • Beta group escorting an orcish caravan into the Underdark
  • Beta group helping defend Fandelose that just retrieved the sword Killing Spree
  • Delta group in an airship
So, seven. Yikes.
 

I am running 2 5e games on Fantasy Grounds right now. One is in Dungeon of the Mad Mage and the other is in Out of the Abyss. Both are 6 players and both are 3 hours and once a week.

I have been running these two games (each on their second campaign) for about 4 years now.

Each game is not pure WoTC modules, I mix and match other things in and homebrew/improvise when I need to.

I was running AL most Sundays before the virus shut that down (in store).

6 players is probably one too many as most modules are set for 4-5, but 4 is too few because a weekly game means that there is a decent chance that one player will be absent because of life and you can absorb two people missing and still play with 4.
 

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