How many homebrew adventures have you written?

How many homebrew adventures have you written?

  • 0 - I have never written my own adventures

    Votes: 3 2.4%
  • 1-2 in my whole gaming career

    Votes: 4 3.1%
  • 3-5 in my whole gaming career

    Votes: 10 7.9%
  • 6-10 in my whole gaming career

    Votes: 7 5.5%
  • 11-25 in my whole gaming career

    Votes: 20 15.7%
  • 26-50 in my whole gaming career

    Votes: 14 11.0%
  • 51-100 in my whole gaming career

    Votes: 18 14.2%
  • 101 or more in my whole gaming career

    Votes: 51 40.2%

howandwhy99

Adventurer
How many adventures have you written for your own games? If anyone cares to share, you can post them here or provide a link.

I'm interested in seeing how many adventures people actually create for their own groups versus using published ones.
 

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Honestly, everythings pretty much homebrew.

Them gaming books are expensive here! :D

All we haves are the core books, no campaign books. and toones of supplementary references!
 

I've never actually writen up adventures I create in a module-style format. That said, I've run upwards of two dozen "adventures" for various groups, and I've only once tried to run a module. I hated the module. I absolutely, positively hated it. Now, that's probably not because of the module (it was Sunless Citadel, and it is well writen) as much as it is just a peculiarity of me. One of the things I love most about DMing is creating the adventures, and just using somebody else's module didn't feel right.
 

For the most part I run homebrew worlds, so I write adventures for my own setting. They're not as exhaustily written as published products, because they are for my group only. Notable exceptions are the larger adventure modules such as Return to the Temple of Elemental Evil (adjusted for my homebrew) and City of the Spider Queen (altered to more of a Cthulhu-esque feel- the Drow were truly alien and strange. Indeed, the players didn't realise they were drow until I told them after the adventure concluded with their characters' deaths in the final encounter).

I have nothing against published adventures, but there are two reasons I don't use them: I'd rather buy other sourcebooks, and that I enjoy the challenge of writing the adventures. It aleels more personal to tailor my adventures to the players' tastes. I don't hesitate to purloin ideas from the published material, however. :p
 

"Post them here"? Do you mean, how many publication-ready adventures have I written, or how many homebrew adventures have I written for use at home?

The former: 0.

The latter: all of them.

-- N
 

I didn't differentiate. How many have you written in any way, shape, or form. They don't need to be ready for publication.

And I was just offering the thread as a place to post favorites, if such is easily done.
 

Well, if I scraped together all the various notes, doodles, half-baked ideas, and short NPC descriptions I scribbled together on assorted various paper scraps that just happened to be handy at the time, for a series of connected sessions, (otherwise known as "an adventure"), scanned them, and posted them here, I doubt that there would be much that people could actually use.
 

If we are talking formalised and compact, maybe between 25 and 30. If we take side-encounters, half-baked throwaway ideas and snippets which later evolved into adventuring... many more!
 

I've never used a module, so... 100 or more.

Conversely, my players help a lot in my determining what they want to do next. I ask them, "what did you think" at the end of every session, and improve as best I can.
 

In my latest campaign (well, two campaigns set in the same world), we started when 3.0 came out (did chargen before DMG 3.0 and MM 3,0 were around) in a homebrew world with some assumptions that make fitting in published adventures work. Considering that ran bi-weekly from then until now, and usually had 2-3+ adventures/plots running at the same moment, it's got to be a lot.

Back in AD&D I also was mostly (90%+) homebrew adventures, too, though I would often buy modules and steal ideas from them.

Cheers,
Blue
 

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