In tonight's session, it is very likely that the PCs (11th level) are going to end up fighting A LOT of Knights of the Realm and their commander. The Commander is a Legendary character and rides of stone golem horse, but I want the PCs to feel awesome so I am planning on making her soldiers minions. That is, CR3 or 4 enemies with just a few HP so the PCs can mow them down.
The question is how many HP should they have. Initially I figured just 1 (any hit would take them out) but I remembered there being a few wonky spells that get OP fast that way. I figure I want a single attack from one of the characters to likely take a knight down, but maintain the possibility that a terrible damage roll could flub it. So maybe 8?
Note: I am running on Fantasy grounds so I am not worried about book keeping. The VTT does that part for me (I also have every enemy roll their own initiative, and have initiative rerolled every turn).
What do you think? How many HP would you give minions for level 11 characters? WHy?
Thanks!
The question is how many HP should they have. Initially I figured just 1 (any hit would take them out) but I remembered there being a few wonky spells that get OP fast that way. I figure I want a single attack from one of the characters to likely take a knight down, but maintain the possibility that a terrible damage roll could flub it. So maybe 8?
Note: I am running on Fantasy grounds so I am not worried about book keeping. The VTT does that part for me (I also have every enemy roll their own initiative, and have initiative rerolled every turn).
What do you think? How many HP would you give minions for level 11 characters? WHy?
Thanks!

