Make healing a worthwhile action. At the moment the action economy is so strongly in favour or allowing the character to drop and pop them up.What kind of carrot would you give someone for NOT dropping to 0?
Make healing a worthwhile action. At the moment the action economy is so strongly in favour or allowing the character to drop and pop them up.What kind of carrot would you give someone for NOT dropping to 0?
I have not actually experienced the whack-a-mole problem at our table, so for us it seems to be a solution for a problem that doesn't exist. I don't feel we need it.
I'd still prefer a penalty like, "If you stop being unconscious in combat, you become surprised."
But I'd even more prefer a penalty that doesn't encourage a death spiral.
If it involves multiple d20's, get in line.You're on the right track.
I'm not ready to reveal my engine just yet, but should be done later this year.
I will be posting it on Enworld when I'm ready.
They doubled healing.Make healing a worthwhile action. At the moment the action economy is so strongly in favour or allowing the character to drop and pop them up.
At the moment the healing spells are so weak as to be worthless unless used to pop characters back up. That has a consequence that I, for one, as a DM am somewhat reluctant to target downed characters. If the healing could keep un with incoming damage, I think I would occasionally have the hostiles take a pop at a downed pc.They doubled healing.
But even if cure wounds put you to max, it would still be worth waiting till someone dropped.
That's still more stick than carrot.I would occasionally have the hostiles take a pop at a downed pc.