Hiya!
...
...
Er...ahem. You guys seem to be having
extremely soft games from how I run my campaigns...as my poor, beleaguered players will attest, I'm sure!
We started playing 5e a month or so after the Starter Set came out (I guess that would make it September 2014?) During that time...gosh...let me figure...uh...maybe...hmmmm.... *quick calculations and guessing*... maybe around 40? Of those, maybe half were "
Doing fine...just keep him there, I'll...*GRRRK!*" [insta-death, below full HP past 0, do not pass go, do not collect 200gp]. My group is about 5 strong each week. Sometimes only 3 or 4, sometimes 6.
I do have one player, however, that can't roll a successful Death Save to...er...save his life. I think out of all his characters who have hit 0 or lower HP, he has failed to save all but twice (as in, twice he got to 3 successful saves first). If it ever goes to 3 saves, he's almost always dead. It's kind of amusing, even to the player. Just last Sundays session he did this. Three death rolls, three rolls 10 or under. Never got to a fourth roll.
Anyway, I guess I am what today would be a "killer DM" I suppose. I don't coddle my players nor their characters. If you get a character to level 5 in my games...that is an accomplishment you can be proud of! My players, for the most part, enjoy this sort of challenge (although they can get cranky when they go through a character or two a session for two or three sessions). We "know" all of the characters any of our group has played up to 4th, 5th or higher level... Rain, Petra, Bearkiller, etc, etc. Not many, but everyone remembers and knows who that is when a player says "Oh, can I bring out Rain? "...we all know how she is, what she is like, her personality, her goals, her capabilities, and all that other stuff. IMHO, this beats the "Oh, can I bring out that elf chick I played a few months ago?"... where we all go, "Huh? Who? Uh, sure, I guess...".
So... yeah, lots of dead PC's. But those PC's are what we call "dungeon dressing" (where do you think the bad guy got that cool skill with the candles melting on top of it? ...
). It's not how many dead characters we remember playing...it's how many SUCCESSFUL characters we remember playing that makes the game fun!
^_^
Paul L. Ming