Time in our game is different; we have 1 minute combat rounds, each round has six 10 second combat phases. There are two weapons tracks. Melee attacks per phase, ranged attacks per round.
This was done to better simulate the rate of fire for missile weapons when compared to how many times a melee weapon could be wielded.
Whatever works for you man, but:
And she's drawing from a back quiver, and not holding the arrows in her hand. She's shooting at around about 1 arrow per second (making her an 11th level Fighter, using Action surge!).
Watch this dude:
He can fire 3 arrows in 0.6 seconds. Accurately. At moving targets, from range.