How is this as a campaign? I've flipped through the book on that but wanted to hear from someone who has played it that way.
It is obviously lacking in RP (aside from joking that we are the monsters that killed and ate the original heroes assigned to stop the big bad.)
Yeti, Vampire, Orc and a human barbarian.
Not alot of room for character development in a tactical boardgame. Usually 2 of the 4 characters gain a new skill/weapon that changes the way the character plays each session.
We average 1 dungeon, one wandering/lieutenant fight per session. (4-5 hrs)
with at least one training/town visit. This is where the characters advance, or buy better equipment.
The campaign is more fun than a single session, I prolly would not have played 5 sessions of the original game. We play Descent when the DM can't make it to the regular game. (and also cause one of my friends bought all the expansions, and wanted to use them) I prefer D&D.
How many of the expansions does your group use for it?
most of them? I know we play at least 4 but it might be 5. The campaign "road to legend" was the 2nd to last set released, and pulls from all the sets before it. It can be played with less, but the DM would have to modify the dungeons. On the player side the "Tomb of Ice" expansion has made the most obvious improvement.