ThirdWizard
First Post
PCs die. I don't concern myself with it much.
Dangling plot threads? They can be woven back into the game, twisted a bit, or completed with the PC's death. Not much to worry about here as I never ever make the main plot of the game hang on a particular PC.
Players getting frustrated? They love to play their characters, but they still get excited over the fact of making a new one and exploring a new idea. I'm playing a paladin in a great game by a friend of mine. I really enjoy that paladin and its a lot of fun. I have history and motives and all sorts of good things, but if he dies, I've already got another character lined up to play. And probably another one after that. It isn't that I don't get into the paladin, it is that I see death as part of the character, and when that time comes, it comes.
And, raise dead isn't rare in my games. Since characters can come back to life, the times that plot can even come into danger is reduced significantly. I don't understand why anyone would have involved character driven main plots that are ruined if characters die then make raise dead almost non-existant. It just seems counter-productive to me, ensuring that the DM fudges in the players' favor. I think I would be mad at a DM who fudged to keep my character alive; to me it cheapens the experience of it being a game. My own personal oppinion of course.
So, all in all, not a big deal. We are talking about people whose career in life is fighting. Live by the sword and all that.
Dangling plot threads? They can be woven back into the game, twisted a bit, or completed with the PC's death. Not much to worry about here as I never ever make the main plot of the game hang on a particular PC.
Players getting frustrated? They love to play their characters, but they still get excited over the fact of making a new one and exploring a new idea. I'm playing a paladin in a great game by a friend of mine. I really enjoy that paladin and its a lot of fun. I have history and motives and all sorts of good things, but if he dies, I've already got another character lined up to play. And probably another one after that. It isn't that I don't get into the paladin, it is that I see death as part of the character, and when that time comes, it comes.
And, raise dead isn't rare in my games. Since characters can come back to life, the times that plot can even come into danger is reduced significantly. I don't understand why anyone would have involved character driven main plots that are ruined if characters die then make raise dead almost non-existant. It just seems counter-productive to me, ensuring that the DM fudges in the players' favor. I think I would be mad at a DM who fudged to keep my character alive; to me it cheapens the experience of it being a game. My own personal oppinion of course.
So, all in all, not a big deal. We are talking about people whose career in life is fighting. Live by the sword and all that.