How much do you really Roleplay and Immerse yourself in your character ?

How much do you really Roleplay and immerse yourself into your character ?

  • ALL THE TIME: I enjoy playing different characters from myself. I am comfortable changing my speech

    Votes: 42 24.7%
  • MOST OF THE TIME: I am comfortable playing different characters and changing voices but not all the

    Votes: 72 42.4%
  • SOME OF THE TIME: I will try different roles but I am more comfortable playing myself with my own e

    Votes: 48 28.2%
  • HARDLY EVER: I won't try to play different roles and will always play the same type of character or

    Votes: 5 2.9%
  • NEVER: I am not comfortable roleplaying at all or I am just not too good at it. I still like gaming

    Votes: 3 1.8%

LOL !!!

hehehe....excellent sig. Mistress of Pain, Judgeing by that I am sure that you do have other hobbies to obsess about.;) :) :D Thanks for voting. Cheers !!!
 

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BUMP !!!

Just wondering if there are any other voters out there who would like to share their views and techniques on Roleplaying and how much they immerse themselves in their characters.:)
 


Unless you're playing simple campy characters, I find that, as often as not, immersive roleplaying is bad for a group. People get too invested in their characters and hurt feelings and inappropriate game action can result. As a DM and as a player, I work to strike the right balance so that our games can stay fun, light and amicable. I've seen RPGs spill out and mess with people's lives when roleplay is too immersive; since then, I've decided that I am willing to always sacrifice verisimilitude on the altar of fun.
 

New Point of view...

fusangite said:
Unless you're playing simple campy characters, I find that, as often as not, immersive roleplaying is bad for a group. People get too invested in their characters and hurt feelings and inappropriate game action can result. As a DM and as a player, I work to strike the right balance so that our games can stay fun, light and amicable. I've seen RPGs spill out and mess with people's lives when roleplay is too immersive; since then, I've decided that I am willing to always sacrifice verisimilitude on the altar of fun.

A very interesting point fusangite, and one not echoed so far on this thread, but I appreciate your view and feel that you may be correct on some issues, maybe that is what happens in some games and maybe people can take things too seriously, but surely tring to roleplay your character as best you can should only enhance the experience for others as well as yourself and not spoil the fun. I have always tried to Roleplay as best I could but I am having a tough time getting onto my character at the moment due to the other members of the group not really interested in roleplaying and also probably due to the fact that we have a High Mortality rate at the moment. Maybe you are right maybe it's me taking things too seriously after all and maybe I should just accept what ever my group has to offer and try and have fun regardless. Thanks for sharing....Cheers :)
 

BUMP !!!

Last Call, any other voters for my poll and any other comments on roleplaying techniques and styles. Thanks to everyone again for sharing information. Cheers All !!!
 

fusangite said:
Unless you're playing simple campy characters, I find that, as often as not, immersive roleplaying is bad for a group. People get too invested in their characters and hurt feelings and inappropriate game action can result. As a DM and as a player, I work to strike the right balance so that our games can stay fun, light and amicable. I've seen RPGs spill out and mess with people's lives when roleplay is too immersive; since then, I've decided that I am willing to always sacrifice verisimilitude on the altar of fun.

That's just silly to even suggest unless your idea of "immersive roleplaying" is exploring the steam tunnels under a university somewhere. The problem isn't immersive roleplaying but the players who are involved. Some people just have problems separating reality from fiction and it doesn't matter what genre of entertainment they're involved in. It could be comics, RPGs, anime, video games or even movies. Saying that "immersive roleplaying" somehow warps individuals harkens to the Jack Chick tract that goes on about how roleplaying can make you worship the devil.

The trick is to realize what you're doing and see why it's happening at all. Usually the end result is someone realizing that they're very unfulfilled in their real life and they need to work on themselves and their self esteem. It is afterall, only a game. Sure, people can get attached to their characters and, in my opinion, *should* be attached to them. If roleplaying is causing problems it's just a symptom of a larger problem.

~Derek
 

As with most polls with this broad a subject, my true opinion is not represented, so I picked "some of the time."

Acting and roleplaying are not synonymous - I do not often use different voices and speak in first person, unless I am DM'ing, and not always then. As much as I would like to be more competent at accents and voices, those are not my strengths, so I do not play to them.

However, my characters will act with VERY different morals and attitudes than I do. I can play everything from eco-terrorists to the money-hungry mogul who mows down an entire tree with high-tech machinery just to cook his morning eggs just right. :) But it usually doesn't involve me speaking in a Welsh accent or faking pronounced facial expressions.
 

I voted "some of the time", but wanted to add how little I felt people doing "Outrageous Accents" or "Funny Voices" adds to anything.

Mostly it pisses me off.
 

TalonComics writes,

That's just silly to even suggest unless your idea of "immersive roleplaying" is exploring the steam tunnels under a university somewhere. The problem isn't immersive roleplaying but the players who are involved. Some people just have problems separating reality from fiction and it doesn't matter what genre of entertainment they're involved in. It could be comics, RPGs, anime, video games or even movies. Saying that "immersive roleplaying" somehow warps individuals harkens to the Jack Chick tract that goes on about how roleplaying can make you worship the devil.

Have you listened to interviews with actors about how they get into a role? Virtually every good actor will talk about the degree to which they themselves have to experience some or all of the emotions of the character they are seeking to portray. Good acting is, inherently, an emotional experience. It's like making a ring of power: you have to put part of yourself into the ring in order for it to be really powerful.

You also seem to think that unless people's behaviour is outright delusional, it is not dysfunctional. My idea of dysfunctional behaviour is people being mad in real life about what happened to their character in-game. That suggests to me that the person is over-investing emotionally in the character and that creates problems. If things that happen in the game affect social interactions outside the game, there's a problem and the game is doing the opposite of what it is supposed to -- ie. making my social life better.

I find that perfectly normal people can get caught up in an immersive RPG dynamic by over-identifying with their characters. As some people have observed in the girl gamers thread, emotions are an everyday thing -- they're not a special thing that people only sometimes have. Thus, you actually have to work to counter potential emotional entanglements between people and their characters because such entanglements are, to a degree, natural.

The trick is to realize what you're doing and see why it's happening at all. Usually the end result is someone realizing that they're very unfulfilled in their real life and they need to work on themselves and their self esteem. It is afterall, only a game. Sure, people can get attached to their characters and, in my opinion, *should* be attached to them. If roleplaying is causing problems it's just a symptom of a larger problem.

Yeah -- but most people in life, and hence in RPGs, have real problems in their real lives. Almost everyone in this civilization, in fact, "needs to work on their self-esteem." It's not a matter of ferreting out the small minority of dysfunctional people who can't keep roleplaying in balance; it's a matter of not creating a dynamic that causes otherwise sane people to over-identify with their characters.

For instance, there is an over-identification problem in the campaign I'm running now -- the player who is over-identifying has no idea he is even doing it because in my many years of gaming with him, this has never happened to him before. Normally, he puts certain parts of himself into a character and manages that just fine -- this time, he made a character who had different things in common with him.

And I'm with Teflon Billy on the stupid accents. And if you have to do an accent, at least do one you can keep up.
 

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