ccs
41st lv DM
I have now finally gotten around to answering this question - in regards to my campaigns anyways.
Answer? It's random.
I simply plugged the vague guidelines on pricing items from the DMG into a random # generator I found on Google & ran a set of 50 numbers for each category*.
*For the Legendary category I just arbitrarily capped it at 100,000 GP. I had to pick something for the field.... And if any of my players can conjure up 100K GP? Well, then so be it.
So the next time the party is in town looking to see if they can buy/trade for any items? I'll just refer to the 1st # on the page for the rarity of whatever they're dealing for. Once I've crossed off all 50 I'll regenerate the list.
Yes, I can envision someone objecting to a price as seeming too high. Oh well, that's what the owner of this particular item wants for it.
But what about trying to haggle etc? Ok. I'll give a single persuasion (maybe intimidate?) roll. Meet the DC & it's a 5% discount. For every point the DC is exceeded by it'll be +1% more. Minimum price = the base for that items rarity (ex: V. Rare = 5,001 - no matter how good the roll.)
Answer? It's random.
I simply plugged the vague guidelines on pricing items from the DMG into a random # generator I found on Google & ran a set of 50 numbers for each category*.
*For the Legendary category I just arbitrarily capped it at 100,000 GP. I had to pick something for the field.... And if any of my players can conjure up 100K GP? Well, then so be it.
So the next time the party is in town looking to see if they can buy/trade for any items? I'll just refer to the 1st # on the page for the rarity of whatever they're dealing for. Once I've crossed off all 50 I'll regenerate the list.
Yes, I can envision someone objecting to a price as seeming too high. Oh well, that's what the owner of this particular item wants for it.
But what about trying to haggle etc? Ok. I'll give a single persuasion (maybe intimidate?) roll. Meet the DC & it's a 5% discount. For every point the DC is exceeded by it'll be +1% more. Minimum price = the base for that items rarity (ex: V. Rare = 5,001 - no matter how good the roll.)