ThirdWizard
First Post
People's experiences may differ, but I have played Dungeon World for example, and although the rule set was a neat and tidy system, I couldn't see what the fuss was about at all. We were just playing D&D with different dice and that was the entire difference in terms of our output.
Okay, but I was comparing Dungeon World, Fate, Dread, and Fiasco.
Fiasco has no GM, you don't roll to try to do stuff, and scenes only ever involve two PCs. In Dread you die if you ever "fail a roll." Or how about Everyone is John. In that game, everyone is a different personality of John who vies for control of his psyche and tries to get him to do certain things. None of that seems like D&D with different dice. I don't even see how you would approach these things the same way you approach D&D.