ThirdWizard
First Post
Run a horror game in any flavor of D&D.
Then run a horror game in Dread.
System matters.
Then run a horror game in Dread.
System matters.
Run a horror game in any flavor of D&D.
Then run a horror game in Dread.
System matters.
I think the analogy is flawed because ultimately you are talking about how people interact with each other, rather than the mechanics of a machine.
Imagine you have an enthusiastic group, with a GM who has a clear idea of the story he wishes to involve them in and a strong ability to express his ideas. Then you simply plonk a D6 in the middle of the table and said "get on with it!".
That group is more likely to have a fun evening's entertainment than a group who have got the most elaborately designed game system but no ability or skill or enthusiasm to run it.
That is all.
Now imagine your enthusiastic group etcetera with a single D6 and imagine an identical enthusiastic group with a system that supports their preferred playstyle. I'm quite sure that the latter group would be better off.
A lot of the time, I'm not sure what 'preferred playstyle' actually means. I know there has been a lot of game theory talk over the years, but my experience is that regardless of what system you put in front of a group, their natural group dynamics tends to dictate the manner in which they end up playing the game. They only sure way to change the playing habits of the group is to change that interactive dynamic - ie change the game-master, bring in new players etc.
Game preference is simply that - a preference - and there is no rule-set that can force a group to become more creative, or more witty, or more daring or more thoughtful. It comes from the people playing the game.