Jarval said:
I'm with Crothian here. Fast Healing 10 only giving a boost of +1 ECL seems a little generous, and even more so for regeneration.
It may *seem* generous, but in practice and in testing, it really isn't. Fast healing really doesn't do as much as some people believe it does.
Jarval said:
Where can I find your and UK's ECL rules BTW?
UK hasn't posted his final version as of yet, or any full version, but he and I have debated it continually in the Immortal's Handbook topic. I once thought fast healing was more powerful myself, until I listened to what he had to say, actually tested it, and found out otherwise.
As for my listing, I have the most current version of my own system on my ECL thread. Go on over and take a look, but be aware that it isn't perfect as of yet. I'm still tweaking it. At least it's there as a starting point for others interesting in doing something with it, though.
Destil said:
Fast healing would be a big advantage to ECL, but unless it's quite a lot wouldn't affect CR at all (most fights last only a few rounds, Fast Healing 1 is about equelvent to having an extra 5 tempory HP before a fight).
Remember, ECL and CR are technically the same thing. That may not be how the core rules use it, but it IS how UK and I use it. Doing it any other way, it would be IMPOSSIBLE to create a system that works. ECL and CR both mean the same thing. Both are the measure of a creatures innate powers. Neither take equiment into consideration, so equipment is not a factor.
Like I said, if you try to have ECL and CR be different, you'll NEVER find anything that works. Trust us, we know. We've tried. UK and have have, together put (I'm guessing) hundreds of hours into studying this particular subject.
The basis of ECL and CR being the same is simple: PCs are, by default, stronger than NPCs of the same level. As such, a creature with ECL as a PC will naturally have more power than a creature of the same level. In testing, it works out perfectly, believe me. ECL and CR are the same. The only reason we still have ECL AND CR is because at higher levels, CR is lower than ECL because it takes more levels to gain power, and XP is still calculated by CR, taking the party's average level as average CR instead.
Hope I cleared that issue up . . .
Destil said:
ECL really can't be put togeather with formulas most of the time... Fast Healing 1 most likely wouldn't boost the ECL of a creature that could already cast a cure spell at will, for instance. While fast healing 20 would be an amazing benifit to anything. You just need to evluate each creature on a case by case basis, and re-evluate them after some playtesting.
The reason you can't calculate it is because you haven't yet come to the realization that ECL and CR are teh same. Having overlapping abilities doesn't take away from ECL. For instance, most fast healing is Extraordinary and thus is not stopped by an Antimagic Field, while healing spells and spell-like abilities are.
You gotta take the sum of all powers, whether they overlap or not. Go check out my ECL thread for details.
Crothian said:
Do you guys have a bunch abilities with their individual costs? I'd like to see what you have.
Go over to my ECL thread, it's all there. Most abilities are only ECL +1/4. The system details all common things that are not. DM discretion is necessary any which way, although I'm starting a huge list of ECLs/CRs for ALL monsters released thus far. It'll be a slow process, but it'll be up eventually.