How much face-to-face 4e have you played so far?

How much face-to-face 4e have you played so far? (non-playtest)

  • None

    Votes: 36 20.0%
  • 1-5 hours

    Votes: 23 12.8%
  • 6-10 hours

    Votes: 26 14.4%
  • 11-20 hours

    Votes: 47 26.1%
  • 21-40 hours

    Votes: 36 20.0%
  • 41-80 hours

    Votes: 9 5.0%
  • 81-160 hours

    Votes: 2 1.1%
  • 161-320 hours

    Votes: 0 0.0%
  • 321-500 hours

    Votes: 0 0.0%
  • 500+ hours

    Votes: 1 0.6%

17 hours in my campaign (we play every Tuesday for about 5 hours, but spent 3 hours on the first Tuesday when people were making characters), and 8 hours in a campaign where I am player. So 25 so far. Will be 30 tomorrow.

EDIT: add around 30 hours of 4e Light, with the PRC rules, if that counts, or is that considered playtesting?
 
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5 sessions so far of around 3 1/2 hours each, which only 3 1/2 being actual play, we did a get your ideas down and some character creation on the monday, then wrote out power cards and got coloured paper clips and finished off the characters at the start of the tuesday session, we've done 5 fights over the 4 sessions of actual play and it is now noticebly getting faster.

Marking is going fairly easy for us at the moment blue paperclips put into a loop for the fighter, green in a loop for the paladin and red untouched paperclips for the warlocks curse, a Bright green illuminous square for cloud of daggers.

Pretty much every power is on a colour coded card as well as second wind (which has yet more paperclips on it for healing surges and when flipped over reminds you again of the +2 to defences) and class abilities, players each have a bloodied card in front of them on one side has not bloodied on white, on the other side it has bloodied on illuminous orange/red or with a reminder for the two dragonborn of the +1 to hit.

Like most roleplayers I imagine I wish the gaming sessions were longer :)
 
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Three sessions so far, 4 to 5 hours apiece. The PC's are 3rd level, and it's a slightly oversized group. (Everyone wanted to get it on our first 4E campaign.)

The players aren't acclimating very quickly, so combat's are still very slow. Session number 4 is tonight, and I'll probably keep it fairly combat-light.
 

Three 3 hour one shot sessions and two 6 hour campaign ones bringing me to 21 hours. Combat is lightning fast with us - as in 30 minutes or less even for the big fight we had with 2 hobgoblin soldiers, a bugbear brute, 2 goblin sharpshooters and about 6 goblin minions. This is also with 2 people who had never played/read 4E. The new players said powers and such were very easy to understand and combat seemed less 'cluttered' with rulings. I did have to remind the fighter played to never use a basic attack - always at least an at-will power. He loved the fact that reaping strike still caused damage even on a miss. He actually felt is was more realistic given the fact that D&D hit points aren't supposed to represent physical wounds.
 

I haven't yet had a chance to run 4e. We're currently in the middle of a WFRP campaign that has some months to go. After that, we're planning some SWSE, then WFRP again, then probably the "Curse of the Crimson Throne" (3.5e). I'm hoping to insert some short 4e games in the mix somewhere.

Oh, and if the new Dungeon AP turns out to be excellent, I'll probably slot that in before the second WFRP campaign. (I'm in the fortunate position of having carte blanche to select the games the group play - I'm the nominated DM, and the players are reasonably happy to play most things. Although they did rebel at my semi-serious suggestion of 2nd Edition...)
 

I've DMed one mini-session that was probably two hours, two approximately eight hour sessions, and played in a six hour session, so about 24 hours so far of 4e playtime.
 

I have only been able to DM once so far, but I explained mechanics, character designs, roles, powers, etc., my players created their characters and we played a bit. I think they did four encounters, being one of them quite long. I think we got past 7 hours, however, we watched the second half and extra-time of Netherlands-Russia while eating...so that could bring it to 6.

6-10 for poll options.
 

So far, I've DMed two sessions, each about 4.5 hours long, using elements from the KOTS scenario. Had great fun both sessions. My group and I will be starting a 4e Eberron campaign in a couple weeks, so I expect the time-in-game to rocket up once we get started.
 

My group has played maybe 8 hours of KoTS. Not a lot of in game xp yet.

Doing a couple more sessions then starting a homebrew (to test design).
 

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