How much face-to-face 4e have you played so far?

How much face-to-face 4e have you played so far? (non-playtest)

  • None

    Votes: 36 20.0%
  • 1-5 hours

    Votes: 23 12.8%
  • 6-10 hours

    Votes: 26 14.4%
  • 11-20 hours

    Votes: 47 26.1%
  • 21-40 hours

    Votes: 36 20.0%
  • 41-80 hours

    Votes: 9 5.0%
  • 81-160 hours

    Votes: 2 1.1%
  • 161-320 hours

    Votes: 0 0.0%
  • 321-500 hours

    Votes: 0 0.0%
  • 500+ hours

    Votes: 1 0.6%


log in or register to remove this ad

I have done quite a bit, including some early Raiders of Oakhurst games which I didn't even count. I have played in or run at least six 6 hour long sessions of 4E, highest level being 3rd.
 

All of this has been using the KotS kobold encounters, in addition to bits from the quick adventure at the end of the DMG.

24 hours of kobolds.

Yeah. I've got two players who play in both of my games, and they were utterly sick of kobolds after a couple of sessions of KotS. They were also very relieved that I put no kobolds in my other campaign. :)

Cheers!
 

I've played about 8 hours of KotS online, but apparantly that counts for nothing, so I voted None. I should note, I've been limited to online for 3.5 as well for the past year, it's just my current situation.

Unfortunately, online play is so variable in speed (I mean, are we talking voice chat? E-mail? Keyboard chat?) that it's a bit hard to correlate to ftf play. I've got friends who have played a significant amount of D&D 4e via computer, and I consider them more experienced than me as a result... but a 3 hours combat for them might take me 30 minutes. Or, occasionally, vice versa.

Cheers!
 

EDIT: add around 30 hours of 4e Light, with the PRC rules, if that counts, or is that considered playtesting?

Playtesting, just because you didn't have the finished rules in your hands. :)

Still, you've got quite a bit of play so far!

Cheers!
 

Over three sessions I've played about 12-15 hours so far. Next one is this Wednesday.

Wik's a very good DM, so even though we've all been getting used to the new system with ample and entertaining combats, there's been a healthy dose of great non-combat encounters as well.

We've even successfully overcome two skill challenges. For those who are worried about the math of skill challenges being broken, there is a tool in the DM's arsenal that makes them work: circumstance bonuses. Wik told us flat out that if we were creative in our descriptions, he'd apply modifiers accordingly. It increased player buy-in and effort put into the situation to come up with appropriate solutions, which resulted in great fun.

I'm looking forward to our next game! hammer smash something soon.
-blarg
 

Let's see... *does some mental gymnastics* I'd say I'm just barely in the 81-160 hour mark. We tend to get together on Friday evenings and play until late Sunday, with sleep and food breaks when appropriate, so there's a lot of playtime.

It'd be less, but when everyone has to drive an hour to play, by Pelor, they intend to get their (gas) money's worth.
 



Right now I'm in seven campaigns. Yikes! Yeah, I'm pretty much addicted to 4E.

My current stable:

Miltiades, the minotaur. That's right, the minotaur. He's a warlock/divine oracle in a very heroic campaign based on the ancient Greeks' mythology. http://forums.gleemax.com/showthread.php?t=1057633

951, warforged fighter. Another oddball campaign, in a setting where the world has been shattered and civilization(s) survive on Shattered Steppes orbiting the radiance of a dying goddess. http://steppes.wikidot.com/

Brook, elf, er... character. This is a playtest campaign set in a world where the main villain is a horribly evil gardener. Last session, we chased down a tower and fought flying sharks covered in tiny blossoms. http://forums.gleemax.com/showthread.php?t=1032348

Krayt, dragonborn warlord. A POL setting where all contact with the central, human government has ceased. With no strong authority in a land full of opportunistic barons, this one is quickly evolving into an evil campaign as the party exploits the chaos.

Draeonidas, dragonborn fighter. Another POL setting born from the fan-created Raiders of Oakhurst. There's a stronger, progressive Princessipality in this setting, and the heroes are much more altruistic.

Ammon, elf wizard. This campaign is just getting started; we've just set sail on a cursed sea--the farther out from shore you go, the more the stars fade.

(Dungeon master), this is my savage tide campaign. I've not yet seriously looked into converting the monsters and treasure in this Adventure Path, but I expect it to be not that bad. Honestly, I'm just waiting for another fan to do the work and post it. :)
 
Last edited:

Pets & Sidekicks

Remove ads

Top