• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E How much money is D&D 5e actually making?

Urriak Uruk

Gaming is fun, and fun is for everyone
I'll say that is actual terms, how much money D&D makes isn't really that important, at least not as important as "how much is D&D revenue growing."

Investors are obsessed with growth more than profits (although at a certain point, they sour on only growth and losses).

As long as D&D continues to be a growing business for Hasbro, it will be viewed as successful, especially as it seems to be a profitable as well. I'm sure D&D only makes up a small amount of Hasbro's total revenues however.
 

log in or register to remove this ad

BookBarbarian

Expert Long Rester
Yeah, we have no idea how much they are making from 3rd parties.

I think their strategy is to get more and more people playing. Publishing more books might be a detriment to that.

Movies and video games have the potential to make more than all of the books.
Toys too. If D&D can break into the mainstream of toys Hasbro Execs would... I don't high five or whatever business people do.
 



ad_hoc

(they/them)
The internet says this:

U.S. market size for the total toy industry is approximately $28 billion.

Fair enough.

I just know that toy stores have been closing and I saw a thing commenting on how Star Wars toys aren't being sold.

It's probably just a relative thing. They could be down a lot but still be sizable.
 

BookBarbarian

Expert Long Rester
Fair enough.

I just know that toy stores have been closing and I saw a thing commenting on how Star Wars toys aren't being sold.

It's probably just a relative thing. They could be down a lot but still be sizable.
The market is changing for sure. There's not a lot of reason to walk into physical stores anymore for one. Adult Collectors are a bigger share of the market than ever before (some of whom are angry at star wars). Hasbro even runs kickstarters now on their big stuff just to measure interest I suppose.

Game toys like Fortnite toys seem to be a new segment growing segment for kids, but preschool Toys are still about as strong as ever I think.

Eidt: oh and tariffs hit Hasbro hard
 
Last edited:

ad_hoc

(they/them)
The market is changing for sure. There's not a lot of reason to walk into physical stores anymore for one. Adult Collectors are a bigger share of the market than ever before (some of whom are angry at star wars). Hasbro even runs kickstarters now on their big stuff just to measure interest I suppose.

Game toys like Fortnite toys seem to be a new segment growing segment for kids, but preschool Toys are still about as strong as ever I think.

Do you think that $28 billion includes electronic toys?
 



FitzTheRuke

Legend
As long as we're talking about personal experiences, because of course, we can't come close to being sure about the entire truth of it:

Speaking as the owner of a small(ish) comic and game store, which I've had since '93: We overall sell far more 5e books than any previous edition, but there's a few interesting things:

Both 3.x and 4e sold better initially than 5e, but 5e never stopped. The core-3 STILL sell as well (or better) than they did when it started. 3.x and 4e were nearly dead by (what are we at?) 5 years in. (Another interesting side-note: Both 3.5 and 4e sold better in the year after they were replaced with the next edition than they did in their last year of being the current edition.) I remember a slew of 3.5 books near the end of it that we were hard-pressed to sell one copy of - 4e never quite got that bad for us.

Now, when you take into account that I had far less competition back then (no Amazon, no D&D Beyond), I'd say 5e seems to be orders of magnitude more sell-able than previous editions.

OP's experience, seems to me, to come from one of two places: You bought a lot of books back in the day, and you're more choosy now. OR - You don't particularly go for adventures, and most 5e books are adventures. (Possibly a bit of both).

(Note: I don't remember in any specific way how those black 2nd edition revised books did, so I started with talking about 3.x).
 

Remove ads

Top