I threw a few radical ideas out there, the simplest might be a matter of drag, drop, publish.All of that assumes they can justify development time for it.
Compared to owning books, the difference matters.
I dint see any of your options being that simple.I threw a few radical ideas out there, the simplest might be a matter of drag, drop, publish.
Others might be as Sisyphean as getting psionics into a publishable state....
which is, admittedly, most of the better stuff.
Compared to owning books, the difference matters.
Offer the offline version, fully updated?
Release a 4e OGL/SRD so that 3pps can clone the game and pick up support for it?
..and, oh, better-enable the styles of play that 4e opened up, by, among other things, IDK, just off the top of my head...
finally putting a worthy full-class 5e Warlord in print...
Comments that didn't age wellOh, I see. Yes, AAA video game titles have indeed become outrageously expensive to develop. As for the never being a great AAA title, it's unlikely, but not impossible for a couple reasons:
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I don't play D&D, but other than Roll20 Pro, my annual RPG purchases are minimal. My group's is even less.I was thinking of how this thread might have changed since the lockdown and an increased production schedule by Wizards. How did the movie change things- if any. How has things gone now that things are more or less back to normal, except inflation.
For myself and my group, I may buy one book per year. I have not seen a new setting I would want to change to and most of the adventures are not for me either. We play slow enough so I can add homebrew to any published books I have. I have a couple 3pp things but not as much as 3e days. My group does buy some minis and maps and dice and stuff, but not tons. We will buy the new 5e2024 books, at least the PHB and see about the others.