How much PC die in your campaign in average ?

During the first few years there was a fairly high casualty count, with probably around 1/3 of the characters dying. After about five years of playing that stabilized to around one a year. For the past decade I'd say we've averaged one every two-to-three years.

Surprisingly we haven't lost any PC's yet in our Western campaign, especially given that the combat system used has a fatal wounds table, but we've had a few very close calls and one NPC ally wound up on Boot Hill. I figure it's only a matter of time.
 
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Silver Moon said:
During the first few years there was a fairly high casualty count, with probably around 1/3 of the characters dying. After about five years of playing that stabilized to around one a year. For the past decade I'd say we've averaged one every two-to-three years.

Surprisingly we haven't lost any PC's yet in our Western campaign, especially given that the combat system used has a fatal wounds table, but we've had a few very close calls and one NPC ally wound up on Boot Hill. I figure it's only a matter of time.

Well this pretty good... :) 1 dead in a year is pretty amazing according to me

MoonZar
 

With the new campaign, we've had a PC rendered unconcious in the 2nd session, but we haven't had to fudge to prevent any deaths.

In the game we had a year ago, the dice were just out to get one NPCs -- the DM would roll 2 or 3 crits a session with arrows or great-axes against this 1st to 2nd level characters, and would just ignore the 20 and the damage dice to announce an arbitrary number. The frontliner has a really short life when he can't take 5 steps without getting crited..
 

Epametheus said:
With the new campaign, we've had a PC rendered unconcious in the 2nd session, but we haven't had to fudge to prevent any deaths.

In the game we had a year ago, the dice were just out to get one NPCs -- the DM would roll 2 or 3 crits a session with arrows or great-axes against this 1st to 2nd level characters, and would just ignore the 20 and the damage dice to announce an arbitrary number. The frontliner has a really short life when he can't take 5 steps without getting crited..

Well this good to fudge i guess for preventing death. When i do this, i dont tell the players, i just lower the damage and stuff like this.

MoonZar
 

As I've said in a few other threads, I'm not particularlly fond of having character deaths in my campaigns. A main reason for this is because of running a solo campaign, a death of the character can cause an end to the campaign, mess up numerous ideas, etc...it is just a pain in the rear.

To this end, I've only had a few(maybe three or four) deaths occur during my eight years of DMing.
 

All the time, left and right. I do my best to drop 'em like flies.

Keeps 'em feelin' challenged.

I prolly one actually kill a pc every 3-5 games on average, but it depends on the level of the party. Higher level pcs both avoid, and recover from, death much better than low-level ones.
 

In a low to mid level campaign (level 3-12) one character dead every 5-6 sessions, but in a high powered one (18-up) I put the gloves off and kill 1-2 characters per session, sometimes I dont kill anyone and sometimes 3 deads per session, but at this levels dead is only temporary (most of the times).
 

The party of six I run for (in a new FR campaign) haven't lost a character yet in 8 sessions. It's partly because they do the right things and have a fair bit of healing power (cleric, paladin, cleric/fight, bard with CLW, potions). I've started throwing some nasty fights at them that have come close and I don't pull any blows.

However, even though none have died, they still fear for their lives and feel (jokingly) that "I'm out to get them". I try to keep up the impression (whether it's true or not).
 

Although it wouldn't be a game unless I rendered at least one of my players unconscious once a game, I have only killed four PCs since 3.0 came out.

The fact that the last one was Sunday night means nothing....nothing at all.
 


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