Twowolves said:
Oh go ahead, digress just a little! I'll make it easy for you, if it came from Fallout, just say "yes"!
Twowolves Howling
Nope, sorry.
Early on in the design process, we divided the skills (still called proficiencies at this point) into three categories, creatively called A, B and C.
A skills were background skills, like shipbuilding or shoemaking.
B skills were adventuring skills, like climbing, lockpicking, or jumping (mostly the 1E/2E thieves' skills, plus some others we came up with).
C skills were skills that you didn't roll for success. They were just abilities that "turned on" when you took them and were "always on." Like blindfighting or some of the things were were calling "combat styles" at the time (things that turned into Power Attack, Combat Expertise, and so on).
Eventually, A and B skills were folded back together, but C skills were too different. We decided that they weren't skills at all but "heroic feats." Eventually we dropped the "heroic" moniker.
One thing that I don't think people always realize when talking about 3E is that the 3E that got published wasn't the first iteration of what we came up with. The game evolved considerably from 2E to 3E, but the evolution all happened "behind the curtain." There was a 3E class, for example, called the Spirit Master, that never made it into the finished game. For a while, gnomes were taken out. There were about seven different initiative systems. At least two different saving throw iterations. And lots more.