S
Sunseeker
Guest
When it comes to running and playing games, I've always struggled with how much the players should be told, and how much the players should tell me.
If I tell them that a thick cloud of greenish fog lies before them, should I necessarily tell them that it will do 1d4 damage if they enter/remain in it?
Likewise, if a player has an ability which has an effect that say, damaged everything adjacent to it each round, should the NPCs know that?
From a first-person perspective, it's unlikely that all enemies are going to connect the big firey halo around Joe with the fact that they're getting burned every time they attack him up close.
This has generally been how I run things, some NPCs ignore marks, ignore detrimental zones and effects, while some don't. Sometimes this depends on what kind of enemies are on the board. Zombies will ignore marks while Bandits will sometimes ignore and sometimes not, while dragons are smart enough to figure these things out.
Sometimes, it's a bit of the honor system, if my players are going "but wait!" a lot, they're going to find more surprises in the green fog than when they're up front, and naturally if I'm(or the DM) monster-meta-gaming around their powers all the time, they're going to tell me less about what their powers are going to do.
So what about the rest of you? When DMing do you expect to be informed beforehand? Do you inform players beforehand? Where's your "middle ground"?
If I tell them that a thick cloud of greenish fog lies before them, should I necessarily tell them that it will do 1d4 damage if they enter/remain in it?
Likewise, if a player has an ability which has an effect that say, damaged everything adjacent to it each round, should the NPCs know that?
From a first-person perspective, it's unlikely that all enemies are going to connect the big firey halo around Joe with the fact that they're getting burned every time they attack him up close.
This has generally been how I run things, some NPCs ignore marks, ignore detrimental zones and effects, while some don't. Sometimes this depends on what kind of enemies are on the board. Zombies will ignore marks while Bandits will sometimes ignore and sometimes not, while dragons are smart enough to figure these things out.
Sometimes, it's a bit of the honor system, if my players are going "but wait!" a lot, they're going to find more surprises in the green fog than when they're up front, and naturally if I'm(or the DM) monster-meta-gaming around their powers all the time, they're going to tell me less about what their powers are going to do.
So what about the rest of you? When DMing do you expect to be informed beforehand? Do you inform players beforehand? Where's your "middle ground"?