Shadowsong666
First Post
Last session, the paladin of our group fell prey to a werewolf's bite and succumbed to the moon frenzy; she's no longer a playable PC (and there's no way of curing her).
For Sunday's session, the Fighter of the group will be absent, so the group will be entering the second level of the Pyramid of Shadows with the following party:
Longtooth Shifter Ranger 8 (two-weapon) -- striker (replacement PC)
Elf Warlock 9 -- striker
Goblin Rogue 8 -- striker (Splug!)
Eladrin Wizard 8 -- controller
The session will be fascinating. The Ranger will have to be the de-facto Defender, I guess, but with 65 HP and an AC of 22, can he do it? Possibly not. Certainly the party will be hitting hard, but so will the monsters!
What do you think?
Cheers!
Well i don't know how your characters are setup individually, but i think thats not a problem at all with the right setup and tactic.
Wizard
I would advice to let the wizard do the controlling and i hope he got thunderwave to do as much controlling of the battlefield as possible (if i would play a wizard, he would have a high wisdom score and should have the equipment to push enemies around 4-5 (even 6-7 sq. are possible) squares with an action easily so that controlling is possible) and helping in getting the enemies get down one by one. If the enemy needs 2 actions to get back into combat range thats good - they spend a round doing nothing. Against ranged combatants - kill them first.

Warlock
If going fey, should be able to handle one enemy alone as long as the enemy is blind all the time he will go down without even being able to do anything at all - hold action first round to get above the enemies initiative is adviced (if you fail to do it on a roll). If he also moves 3+ squares he is also concealed against others.
Rogue & Ranger
the rogue and the ranger should go and play "flank him to death" with one enemy after another. shouldn't be that hard with these classes, right? They both can take a beating and still go on. Thats ok imho.
Healing
The wizard could use thunderwave to clear players of too many enemies. Second wind usage and a some healing potions for everyone look like a good idea. Think about giving one player character a healing sash. Thats a good tool for a ranged character to heal one melee pc so that he doesn't go down.
Thats my short advice. If they don't make it - just adapt.
