How not to be a core class?

I dunno, man. I think pretty much any 3.xE rogue would be much better off taking another level of rogue for more sneak attack and the various nice class abilities (and no impediment to BAB), and then investing in Use Magic Device and a stash of scrolls and wands.
Assuming that the rogue in question is the trap finding/disarming member of an adventuring party, yes. Otherwise taking a magic using level, of any magic using class, will be of considerable benefit to a rogue. (Most rogues, one would think, are not members of adventuring parties.)

But, as others have said, there are plenty of good reasons to 'multiclass'. And not just from a mechanical point of view.
 

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Ok, let's assume for a second that the Gestalt Rules are in force, and we're playing 3rd edition obviously.

Now, for a moment forget the Gestalt limitations on what a character can become, and assume that we are *modifying those rules* to suit our needs.

We have some characters that want to ultra-specialize in one thing. In effect, they want to be warrior/warriors or wizard/wizards. If the law of diminishing returns (thinks of Rolemaster ...) stops this, they want to be warrior/rangers or warrior/barbarians or wizard/sorcerers or wizard/psionicists.

We have some other characters that want to diversify. They want to be warrior/wizards, or cleric/rogues, or druid/monks, or psionicist/bards.

We have those who can't figure out whether they should specialize or diversify, and are trying to make up their minds.

And, we have those who are wondering if multiclassing *on top* of the Gestalt rules would be a good idea, either to specialize or diversify.
Some dream of being 'warrior/wizard / priest/rogues'.
Others dream of being specialized 'warrior/ranger / barbarian/monks'
And still others think they can pull off the super specialization of being 'warrior/warrior / warrior/warriors.'

Just how far do we let people go in either direction, towards diversifying or towards specialization?

If a gestalt character multiclassed into a quadruple class, he could theoretically (and legally!) be a: 'warrior/wizard / priest/rogue / bard/monk / psionicist/sorcerer'
Or, unbelievably (and ridiculously and illegally) specialized, he could be an 'abjurer/conjurer / invoker/enchanter / necromancer/diviner / transmuter/illusionist' or how about a 'warrior/warrior / warrior/warrior / warrior/warrior / warrior/warrior'

Talk about a mess. Obviously, we don't want someone who is every class, and certainly don't want someone who is a class 8 times. That is ridiculous.

But we do have many possibilities with multiclassing and gestalt.
How far do we go in allowing specialization or diversity? Where are the limits?
 

Personally, I see 3Ed Gestalting as kind of like 1Ed multiclassing, and the 3Ed Multiclass system like a relaxed version of 1Ed Dual-Classing. They can co-exist within a campaign, but not within the same PC.
 


I was being serious.

Rules aside, consider how a *character* feels, and what he wants.
Generally, player characters - adventurers - are pretty driven people, so you might expect them to attempt the audacious and even the outrageous.
 

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