How (Often) Do You Use Modules? Revised!

How (Often) Do You Use Modules?

  • I love modules! I use them more than I use my original adventures.

    Votes: 134 33.5%
  • I use a roughly even mix of modules and my own work.

    Votes: 89 22.3%
  • I use my own work more often than I run modules, but I don't have a problem with them.

    Votes: 80 20.0%
  • I usually use modules as a source for maps, NPCs and the like. I hardly ever run one wholesale.

    Votes: 66 16.5%
  • I have no use for modules.

    Votes: 31 7.8%

Like Thorin, work and life commitments leave me precious little time for gaming, so modules come in quite handy. I do rip them apart and heavily modify them to fit my game though.

DM
 

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Psion said:
I generally find the ones printed nowadays too long to use wholesale. I do use/adapt some of the older short ones. Even flesh them out and expand them to the point they are as developed as some of the newer long modules. It's just that I feel hemmed in by long published adventures and find them more difficult to adapt to my campaign circumstances.

Strange. I agree with Psion 100 percent here. :\
 

I use modules (mainly from Dungeon magazine), redesigned for my particular campaign and PCs, almost exclusively. I;m currently running Isle of Dread and have liberally sprinkled the island with 'set pieces' from a 1/2 dozen different modules. The players seem to be enjoying it andi can't wait for the next chapter (they are heading for the inner plateau - they've been hired to act as guides, bodyguards and explorers for a group of scholars interested in discovering the islands secrets)
 


Does anyone else find it weird that supposedly there's no market for modules and they don't sell well but that the majority (at the time of my posting) of responders to this poll predominately use modules over thier own adventures (myself included)??? :\
 

Rauol_Duke said:
Does anyone else find it weird that supposedly there's no market for modules and they don't sell well but that the majority (at the time of my posting) of responders to this poll predominately use modules over thier own adventures (myself included)??? :\

Simple. Players outnumber DMs. So for every "Complete Munchkin" or "Races of Blandness" book, there are many more potential buyers than there will be for a "Deep Dark Dungeon of Deviltry" module.

Also, there are a lot of free adventures now.
 

I almost always use modules or published adventures. They are rarely used straight without any modifications but they are there. It is a rare game for me as DM that does not have any connection to a module. Usually when the PC's actions take them well outside the module's plot and I end up winging it on the spot.
 

I enjoy using modules. Part of my fun as a DM is getting acquainted with a new story and tweaking it for my campaign. In fact, even if I don't plan to run them in the near future, I still enjoy reading them more than novels.

Yeah, I'm capable of creating my own adventures and I have a few times. But for me, the fun part of modules is 'discovery' (as opposed to creation), and getting to experience first what my players are about to experience. In addition, they save some time in preparation and allow me to focus on NPCs and how I want to act them out.

Ever since I picked up G1 Steading of the Hill Giant Chief, modules have been a valued part of the D&D experience for me.
 

Darkness said:
I rip out whatever I like and discard the rest. I generally use modules as subplots or short diversions (except for huge modules like RttToEE and a select few others).

This is what I do now. Pre 3E I used modules exclusively. I like mixing my story parts and interesting module parts better now that I have done it a bit.
 

I use modules to help fill in sections of my plot, generally shredding them to pull out only what I need :). This is especially helpful if they include specific places (like temples, towns, or even the occasional dungeon) that I will be using and don't have the time or inclination to create specifics to cover. That said, I prefer using single encounters or short modules rather than full campaign-length modules, and have purchased pdfs that provide that kind of information. My significant other also DMs and the agreement is that he gets Dungeon and I get the net :).

I would not mind seeing more modules offered, though I would prefer the electronic format...easier for me to use as I DM on a laptop, and cheaper. I'm much more likely to buy a pdf of something that looks interesting than I am to buy a paper 'book' module where I have to retype the information anyway.
 

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