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How often do you use traps?

How often do you use traps?

  • 100% of the time

    Votes: 8 7.4%
  • 90% of the time

    Votes: 2 1.9%
  • 80% of the time

    Votes: 5 4.6%
  • 70% of the time

    Votes: 2 1.9%
  • 60% of the time

    Votes: 2 1.9%
  • 50% of the time

    Votes: 8 7.4%
  • 40% of the time

    Votes: 4 3.7%
  • 30% of the time

    Votes: 15 13.9%
  • 20% of the time

    Votes: 18 16.7%
  • 10% of the time

    Votes: 34 31.5%
  • 0% of the time

    Votes: 10 9.3%


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Essentially never. I don't run dungeon crawls and traps in general bore me. My Eberron campaign is just had its 75th session and I doubt we've had even 7 sessions where I featured traps, so I voted 0%.
 

I don't know how to answer with a percentage.

I mean, a percentage of what? How much time is spent on them? Percentage of encounters? Does it count if the PCs completely avoid an area with traps? Etc. . ?

My answer would be I use them as often as it makes sense to the context of an adventure/area.
 

Very seldom, because I haven't run many dungeon crawls -- probably two in the last three or four years. When I do run a dungeon adventure, like I am right now, I use traps quite a bit.

I think I'd use them more if my group featured a rogue.
 

I put 10%. If there is occasion for the players to break into a guarded facility, I might use a trap or two, but I don't have many random underground hideaways full of treasure and traps.

I don't really like the 3.5 trap rules. Most traps it's either going to kill the PC or it's not, so they're only meaningful if combined with some other danger. And if you calculate prices, the people who make these traps aren't getting much bang for their buck.
 

What I'm calling "traps" also includes ancient constructs and spells like explosive runes and symbol of death (when placed out of combat).

I generally don't use the tripwire / arrow type of traps.

Cheers, -- N

Edit: Oh, and the alarm spell! I love using that. :)
 

I run dungeon crawls pretty much exclusively, so I'd guesstimate the PCs run into at least one trap in every 3 out of 4 sessions.

Nifft said:
What I'm calling "traps" also includes ancient constructs and spells like explosive runes and symbol of death (when placed out of combat).

I also count as traps situations where taking the treasure activates the golem of doom or waving your fanny at the chained-up spider results in the chain snapping.
 

Rarely... I don't want the party checking every 5 feet for a new trap, so I keep it sparingly.

The plus side is that since I do use them rarely, the traps usually have a better impact.
 

I said 10%. I only use traps were they are needed and that's rare. My last campaign the most common trap was a trip wire attached to a bell or other warning device.
 


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