Plane Sailing
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I don't remember ever seeing it cast in any of our games since 3e launched (unless an NPC villain cast it before a fight and we didn't notice other than that he lasted a little longer!)
i don't think your recalling it damage cap of 10 pionts a caster level (max 150)Nail said:Careful.
It's clear that you think it's not substantially better. I'm guessing this comes from experience. Does that mean there are no situations in which it is substantially better?
At 12th level (where the group(s) I saw it used in), there are often battles against groups of mooks -- but these mooks are opponents that are significant combatants in their own right. Gaining DR 10/adamantine often means taking virtually no damage the entire fight.
Add to that the duration of the spell. Given the spell lasts for 2 hours at that level, that means at least 2 - if not more - fights. That's significant, IMO.
Infiniti2000 said:The comparison to curative spells is inappropriate. As an example, your argument suggests that resist energy should have a 250 gp material component. Compare it with other protective spells, but judging it against same level curative spells will certainly lead you to an inaccurate conclusion.
Maldor said:i don't think your recalling it damage cap of 10 pionts a caster level (max 150)
i don't think its a bad spell but i don't consider it great ether the one time i've come across it since 2nd my fighter chewed though it in a few rounds and it was caster level 13 i think it took me three round might have been four.
Yup. Maldor, that's 130 hp of damage your Ftr didn't take.KarinsDad said:And your Fighter might have been dead or unconscious without it if you chewed through 130 hit points in 3 or 4 rounds.
I contend that that comparison is completely inappropriate. Worse, it's misleading. Back to my example which you inexplicably dismissed, consider an caster with resist energy (fire) stepping into a fire (or some high damage continual effect). How much damage does he "take" that would otherwise requiring healing -- and LOTS of it?KarinsDad said:At low level, Stoneskin is worth the savings of casting nearly 3 same level Cure spells and at high level, it is worth nearly 5.
What's the limit on Resist Energy?KarinsDad said:That's head and shoulders more defensively potent and useful than Resist Energy or the Cure spells.
Without any situational spell in the right situation, your PC might be dead. That half-dragon t-rex got a hold of your wizard? Dim Door, baby!Nail said:I.e., without Stoneskin, your PC might be dead.
Our five person gaming group has four accountants in it.Infiniti2000 said:The standard D&D party should not include an accountant IMO.![]()
Infiniti2000 said:I contend that that comparison is completely inappropriate. Worse, it's misleading. Back to my example which you inexplicably dismissed, consider an caster with resist energy (fire) stepping into a fire (or some high damage continual effect). How much damage does he "take" that would otherwise requiring healing -- and LOTS of it?
Sorry, missed it.Infiniti2000 said:As it is, though, you guys have not responded to my query. If Stoneskin with no costly component is too good, what change (besides a costly component obviously) would rebalance it?