Desdichado
Hero
Depends on the character. Some of them need to die every session
That all sounds fine, but how can you have that fear, that threat, if it is never backed up because death is "disappointing"? I don't see a way for the fear of death to work if actual death can't.
Agreed. Same goes for things like jumpscares in video games.Why do rollercoasters trigger fight or flight responses and fear-based adrenaline if no one is decapitated riding them?
Because you don't need the thing to happen to have the excitement.
To be fair, people die on roller coasters. It can happen. But not in a game, on your couch with your friends, with a beer and a bowl of pretzels, when you've decided nothing can kill you if you don't want it to.Why do rollercoasters trigger fight or flight responses and fear-based adrenaline if no one is decapitated riding them?
Because you don't need the thing to happen to have the excitement.
Again, these seem like default assumption of being a D&D adventurer for most people.As some (non-exhaustive) examples of what is NOT an RPI death:
- Since this comes up so, so often: Player intentionally being stupidly reckless and foolhardy and taking a deadly risk
- PC going into deadly danger, player knowing it is deadly danger, and expressly accepting that consequence
I also thought that your original post came off feeling a little at odds with itself because of how you used "want" and "but could" for the as a player then switches to just want for the as a gm bit. In most threads that's probably not going to cause any confusion, but this one started from a disagreement over if PCs plausibly could with rules as written 5e and there have been a couple extremely vocal advocates for some flavor of "PC death should only be possible if the player approves" on top of the new dmg doing away with basically all of the optional/variant rules except for a new one granting just that.I'm not saying that a character I play should never die, just that I wouldn't want it to happen. If it does, then it does. No issue there.
I'm not the greatest at wording things in a written forum style, so apologies if it wasn't as clear as it should have been.I also thought that your original post came off feeling a little at odds with itself because of how you used "want" and "but could" for the as a player then switches to just want for the as a gm bit. In most threads that's probably not going to cause any confusion, but this one started from a disagreement over if PCs plausibly could with rules as written 5e and there have been a couple extremely vocal advocates for some flavor of "PC death should only be possible if the player approves" on top of the new dmg doing away with basically all of the optional/variant rules except for a new one granting just that.
And yet, whenever this conversation comes up, I am told point-blank that if this one very specific, very narrow type of death, one that results from stupid crap that happened out of the blue without any ability to address it or any hope of recovery, if that kind of death isn't present, I've somehow destroyed all possiblity of stakes and challenge and meaning and turned the game into a rubber-stamp automatic win society where nothing difficult or interesting ever happens.Again, these seem like default assumption of being a D&D adventurer for most people.
And yet, whenever this conversation comes up, I am told point-blank that if this one very specific, very narrow type of death, one that results from stupid crap that happened out of the blue without any ability to address it or any hope of recovery, if that kind of death isn't present, I've somehow destroyed all possiblity of stakes and challenge and meaning and turned the game into a rubber-stamp automatic win society where nothing difficult or interesting ever happens.
Perhaps you can now see why I get so annoyed by these accusations, if you think that many of the things that I'm perfectly comfortable with are, in fact, normal events that would happen in the course of a campaign.
To be fair, people die on roller coasters. It can happen. But not in a game, on your couch with your friends, with a beer and a bowl of pretzels, when you've decided nothing can kill you if you don't want it to.