Mustrum_Ridcully
Legend
It is hard to say the direction, but in all those "Game Design THeory" debates, I noticed that I always use comparisons to Torg, or describe how Torg implements certain goals. But I am not sure if it helped me appreciate 4E or Torg more, or both. (The crazy thing is that I played very little Torg - other members of my groups were avid players before I joined the group. I think since the release of 4E, I've played probably twice or three times as much 4E then Torg.
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I don't know how it's odd or should bother me. I think it just speaks to the designers that they are quite able to do exactly what they wanted, and that we're on mostly the same wave-length. Maybe market research and actual play experience (from the designers) really works?
Is that frightening? That maybe stuff marketing does works, and it's not just smokes and mirrors?
It's certainly not frightening that the designers know how to fulfill their goals. That's a good thing. I wonder what other goals you could set them and they'd fulfill?

Tangent thoughts...
Does it bother anyone else that the WotC party line is oddly true? The whole... 'it's made for fun now!'(tm) being accurate (this question is aimed at pro-4e people)? Also, how the flaws (I mean, things in the system that most pro-4e people disliked) of 3.x are so widely agreed upon. Do these things seem odd?
I don't know how it's odd or should bother me. I think it just speaks to the designers that they are quite able to do exactly what they wanted, and that we're on mostly the same wave-length. Maybe market research and actual play experience (from the designers) really works?
Is that frightening? That maybe stuff marketing does works, and it's not just smokes and mirrors?
It's certainly not frightening that the designers know how to fulfill their goals. That's a good thing. I wonder what other goals you could set them and they'd fulfill?