How our group migrated to 4E

Legildur

First Post
Our group has a long D&D history, and we have been playing together on and off for about 18 years now with most of having 25+ years of D&D experience (I started with the Blackmoor books).

We started with 2nd Ed, onto 3rd, then 3.5. We were pretty happy with 3.5E (most of us owning the basic class splatbooks) and had been playing it for a number of years.

Our group comprises about 10 people all up, but not everyone turns up each session because of real life. When you have a bunch of tertiary educated 40 year olds with careers and family sometimes gaming takes a back seat.

The group has two DMs, and they typically swap each fortnight so that they can also get a game as a player. One DM runs a homebrew 3.5E campaign and characters have reached 15-16th level. The other DM has been taking us through the World's Largest Dungeon for the last four years - characters average about 9th level in that one.

Player availability tends to determine which campaign is played (some players can only make once per month whereas there is a core of us who play each fortnight) and we don't play if one of the DMs isn't available since the rest of us don't like them missing out on their fun as a player.

Anway, we had a period where a DM wasn't available for a few weeks, but nor were there sufficient players for the campaign of the DM that was available. But that DM did happen to to have bought the 4E introductory module - Keep on the Shadowfell.

So after having postponed a couple of times we decided to play KotS as a 'backup' campaign for instances such as this. After a quick 30 minutes of reading the intro ruleset we were into it. And we love it. Whoever turns up grabs a character and away we go.

After 4 or so sessions, the easy start characters have just reached 3rd level and one DM has bought the follow up modules.

The other DM has recommended abandoning the World's Largest Dungeon campaign as it has become clear to him that 4E is not only easier to run, but that combats are quicker and more fun, and preparation time for the DM is reduced - which is important to our group as time is precious. (DM last session had just worked 19 days straight without a break)

So, just like that, we've migrated to 4E, almost unintentionally! Now I've had to order the PHB ;)
 

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This was my biggest surprise with 4e. It is so much easier to run as a DM that DMing is FUN! I had committed to using the pregenerated adventures because I wasn't sure I would have the time to really develop good adventures, and I'm glad I did, because it lets me enjoy myself so much more as a DM. I feel like its finally recreation for the entire group, not just the players.
 


We had a day where only 4 of the 6-7 players could make it, so neither our WFRP nor SWSE games seemed that appealing. I had the demo module from the D&D Gameday, along with the minis and whatnot, so we gave it a try.

They loved it, and we started the full game as soon as I picked up both KotS and the PHB.

My group plays a lot of games, but we usually keep 1-2 in rotation at a time. We haven't gone back to 3e, but we'll eventually pick the WFRP and SWSE games back up. Honestly, though, 4e has had remarkable staying power; it's kept our interest very, very well so far.

-O
 

Awesome.

I had to put together a quick session. I knew the game would only have three players and only last a few hours. So I whipped up three combats and a skill challenge by reskinning a few goblins and orcs as humans, lowered the level of a duergar elite as the end boss, strung it all together with an interesting plot and voila, four pages of adventure waiting to happen!

It only took me one night of effort to do it all. I was really happy with the result :)
 

Great Story!

I really like running 4e as well. I'm in a game where the new DM had read the PHB and thought that it was time for her to step up and run a campaign. She's been running ever since.
 


One of my players has always played with the idea of wearing the viking hat of the DM one day. His first attempt was rather abortive - after designing a single encounter, he had enough.
With 4e he has jumped in headfirst, buying the Gift Set and a DDI account. And he´s currently designing his own campaign world. He loves it. And who said that worldbuilding is hard with 4e, eh? :)
 

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