Krieg, like many, you're reading those statements wrong. As Akrasia pointed out they were directed at players for the most part. However, the phb does indeed have all you need to get started on your campaigns. The ads don't say it's everything you'll ever need...just all you need to get started and that's very much the case. The only thing left out (monsters) was because they had no choice (either up the price or drop the monsters). So they left the price the same and gave you the monsters for free. And I can't see how anyone can complain that they got something for free. But the phb is certainly as advertised. The problem comes in for those who were reading a lot more into those statements than was ever there.
Joshua Dyal, I'd also like to address your statement which reads...
"That's cute, but not particularly insightful. A game that harks back to the RC is hardly equivalent to your cute little analogy, because it’s an outdated (and, in my opinion) outclassed and obsolete rule system. If you're trying to say that I'm wrong and C&C isn't an old school rule set resembling a RC/d20 hybrid, then say so, and maybe you can find some specific examples while your at it."
First of all, the idea that the RC (or any OOP game, D&D or otherwise) is "outdated outclassed and obsolete..." is foolish in the extreme. Outclassed is an opinion so I can't (and will not) argue with that. If you feel it's outclassed no worries. However, outdated and obsolete are so ridiculous as to be laughable. Which is easily proved by the large amount of players each game still has (old AND new so don't give me that crusty old grognards still hanging on junk).
As I've said in the past, I don't care which game people enjoy and I don't care if they hate everything about C&C. I'm very much of the mind that everybody should play what they want and leave everybody else the heck alone. The only thing that gets my goat is the ignorant thought process which states if it's OOP then it's outdated or obsolete. Taking that statement further and saying that games which think old school ideals (more GM control, etc) are nothing but nostalgia products because they are using "outdated" or "obsolete" ideas is even more ridiculous. Especially in the case of C&C which is at least 50% modern style and new mechanical content.
I also notice nobody bothered to argue with my earlier post on the subject so to make it easier for you...I'll repost much of it here:
"The C&C phb is not, nor was it intended to be, a nostalgia game. Nostalgia is defined as: A bittersweet longing for things, persons, or situations of the past, and that's not what C&C is about.
That idea seems to come from the fact that a lot of its gaming principles are based on older editions of D&D rather than d20 or 3e. That much is certainly true but to say that the product is nostalgia based is very inaccurate. The creators of C&C feel that such older gaming principles and methods are sorely lacking from today's market. Some agree and some don't, which is where we get to the argument of rules-lite vs rules-heavy. But C&C isn't meant to be a game for crusty old gamers who do nothing but daydream of days gone by which is what "nostalgia product" suggests. While many of C&C's fans are indeed grognards that's more because of what the system gives them, not because it was designed specifically for them. I myself have been one of C&C's strongest supporters and I've never played a game of 1e in my life and I ran 3e for about five years. If you take the time to look around you'll find quite of few C&C supporters are in the same boat.
C&C was designed with the following groups in mind, in no order:
1- Rules-Lite Gamers: Whether they are unhappy with 3e, some other system, or have never gamed before C&C targets those who want fast paced games, with fewer rolls of the dice, and more GM calls.
2- Modern Gamers: You could easily rename this one new gamers. C&C targets those who have never played before and attempts to give them an alternative (rpg and D&D) to the complex system of 3e thus filling the empty space on the market today.
3- Old-School Gamers: Call then grognards or whatever you wish but while C&C wasn't built for them it certainly targets them as part of its player base. This would include all those who have been playing OOP D&D non-stop and just want to pick up new adventures or those who have played almost all versions of D&D and always found that the best would be a balance. C&C gives both that old-school feel and that "every edition of D&D" balance.
I also don't get some of the specific arguments like "no monsters = nostalgia game." Many players’ handbooks don't have monsters. As I recall the current version of the 3e phb doesn't have any monsters. And rather than have the Trolls print monsters and then remove them for more useful content in a later printing (thus making you buy another copy) I'd rather see them do just what they're doing (ie: monsters in a pdf until the monster book comes out)."
Now if you can't see the difference between "nostalgia product" and product which the market is lacking (ie: the difference between the C&C boxed set and the C&C phb) that's because you've got blinders on. But there is no need to tell people C&C is nostalgia based because it's using outdated or obsolete ideas. That's the biggest joke I think I've ever heard. That's like telling Bobby Fisher he needs to start playing kung-fu chess (
www.icq.com) because standard chess is outdated and obsolete.
