Numion said:
The interest of Dragonsfoot forums is actually a negative in my book.
Anyway, I think that removing stuff from a game is a lot easier than adding stuff, so the argument that anything missing from C&C can be added is an empty one. "Well, you can houserule it" has always been a weak argument when it comes to discussing merits of RPG systems. I pay good money for the games I buy - I expect them to be 'complete'.
Strike three for me about C&C is the annoying habit of people actually spending more time on 3.5e's shortcomings rather than C&Cs strengths when trying to 'sell' the game. This doesn't connect well with the large amount of stuff thats recommended to be houseruled in from 3e ..
I believe you have seriously misinterpreted something. C&C is a "complete" game. As complete as any other game. However, if you want to import game mechanices from OD&D, 1E, 2E, or 3E you can easily do so BECAUSE C&C has been intentionally designed to do so.
So if you like C&C in its most basic form, great you have a complete game system. If you would like it better with the 3E skill system or feat system, great you can easily "houserule" it into your game. If you like the multi-classing or dual classing rules from 2E, great! You can easily "houserule" them into your game as well. Not to mention any other houserule that you think improves upon any aspect of the game.
C&C is not designed to allow you to easily import ideas from other games. C&C does. That makes it a far more powerful system than 3E to me.
Yes, I realize that 3E can be as simple as I want it to be, I realize I can adapt anything I want to fit into the 3E rules set, but C&C is DESIGNED to make the simplification inherent and to minimize the work/effort of converting ideas. At least ideas I want to steal from any old edition of D&D, 3E, or Hackmaster.
I haven't checked into it yet, but I bet I can easily adapt some of the classes and rules that I like from Palladium, not to mention Green Ronin's skill based class books, etc...
So C&C's built in versatility has me classify it as a powerful system that allows any DM to have the "rules set" be tailored to exactly what they and their players want, with as minimal an effort as possible, even if that means no modifications.
That, to me, is C&C's over riding selling point.
As for those of you who seem to think us old time gamers are waxing nostalgic, maybe you should consider the possibility that because we have played for so long, with many different systems, that we may actually know a good thing when we see it.
Do I think C&C will "beat out" WOTC/3E? No. But I sure wouldn't be upset if it did. I just hope it is successful enough to be considered "worth doing" by the Troll Lords, and to stick around long enough to make me happy.