D&D (2024) How quickly should WOTC add new classes?

When should WOTC introduce new classes to 50th Anniversary D&D

  • No more outside of the Artificer

    Votes: 16 17.8%
  • Publish a new class with the Artificer

    Votes: 19 21.1%
  • A year after the Artificer

    Votes: 2 2.2%
  • A year after the Artificer and every year after

    Votes: 14 15.6%
  • 2 years after the Artificer

    Votes: 3 3.3%
  • 3 years after the Artificer

    Votes: 2 2.2%
  • Whenever the 1st rules option book is published

    Votes: 21 23.3%
  • Whenever the 2nd rules option book is published

    Votes: 13 14.4%
  • Whenever the first setting that requires a new class is published

    Votes: 24 26.7%
  • Other

    Votes: 14 15.6%

Ironically, the closest we got to this was the playtest sorcerer, which transformed as it spent its will points.

But yeah, this one is basically non existent in DnD, and could easily be its own class. Lots of monster variants like vampires, werewolves, liches, and all sorts where players could benefit from being able to play as a version of them.
You can combine a LOT of these into a build-your-own. Most monsters in 5E with any complexity are casters, and you can build that into subclasses. A lot of things have similar features, too. Outsiders like fiends and celestials mostly have special sight and strong defenses, a medusa and a basilisk barely differ, a siren and a harpy vary mainly by terrain, etc. The harder parts are the magic weapon gap and the stat array.
 

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alternatively that is why getting the class right is important, and the fewer you have, the more time you have to do that

The more classes you have, the more this turns into a crapshoot
Unless they're going to work on 5.5E for eight more years before launching the PHB, I'm not sure how you think they can spend more time on them.
 

Why are Paladins
because they have spells, they become the divine half-caster

and Rangers not warriors?
fine by me, there is a reason why I did not say where the Ranger goes, and only said if we want the same number of subclasses each, they would end up under Rogue.

That is all a matter of what you see as the core of the class.

why is monk not a priest or a rogue?
By now you should have the answer. I really do not care where it ends up, put it wherever your design says it belongs. Personally I would get rid of it altogether

A lot of classes don't fit cleanly into the division, and forcing them to fit is going to cost them part of their identity.
yes, fine by me. We have 6 categories with the half-casters, if you do not fit any, you either get thrown out or are made to fit. Either is fine
 
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Unless they're going to work on 5.5E for eight more years before launching the PHB, I'm not sure how you think they can spend more time on them.
I do not expect them to do this for 5.5

Also, they had 10 years already. Either they started some time ago, or it is indeed to late to start for 5.5 now
 

If you're going to 4 classes, how much mechanical / thematic impact should subclasses have?

If we're at that many classes I'd want the subclass to have the bulk of the power and theme.
 

I do not expect them to do this for 5.5

Also, they had 10 years already. Either they started some time ago, or it is indeed to late to start for 5.5 now
So how do they spend more time with them after they release them? Do you mean they should focus on updating classes for 6E the moment 5.5E drops instead of experimenting with new classes within 5.5E?
 

If you're going to 4 classes, how much mechanical / thematic impact should subclasses have?
that is the question, and also why I landed on 6, to have half-casters as distinct from clerics and mages.

If you want to make an argument for 8, so you can have 1/3 casters, I am open to it

If we're at that many classes I'd want the subclass to have the bulk of the power and theme.
Bulk of the power, no (unless you mean something else by that than me, I mean power and how they get it in the abstract / mechanical things like spell progression), but all of the theme.
 
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So how do they spend more time with them after they release them?
you do so for the next release, that is why I said starting for 5.5 now would be too late

Do you mean they should focus on updating classes for 6E the moment 5.5E drops instead of experimenting with new classes within 5.5E?
They should not have any new classes for 5.5, just like they did not have any for 5e

More subclasses on the other hand…
 

Bulk of the power, no (unless you mean something else by that than me, I mean power and how they get it in the abstract / mechanical things like spell progression), but all of the theme.
Power as in for example artificer and ranger subclasses have a lot of 'power' which lets each subclass change up the playstyle a lot. Each artificer subclass feels almost like its own class.

While certain other classes feel identical no matter what subclass you pick.
 

you do so for the next release, that is why I said starting for 5.5 now would be too late


They should not have any new classes for 5.5, just like they did not have any for 5e

More subclasses on the other hand…
So the "time" thing factors in where?
 

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