Ahnehnois
First Post
this is very true.any rpg worth playing can be "broken" by anyone who tries hard enough.
this is very true.any rpg worth playing can be "broken" by anyone who tries hard enough.
How easy is it sans computer? I don't want to pay good money for a book only to have it be full of taped up pages of errata within a couple months and on top of that, have it called a good thing.
Design a solid yet flexible ruleset. Playtest well, THEN print it. Do not release your active beta as the finished game. Pnp rpgs are not software. People don't want to spend good money on beautifully crafted books that don't even last a year before being outdated.
How easy is it sans computer?
I don't want to pay good money for a book only to have it be full of taped up pages of errata within a couple months and on top of that, have it called a good thing.
Design a solid yet flexible ruleset. Playtest well, THEN print it. Do not release your active beta as the finished game.
Pnp rpgs are not software.
People don't want to spend good money on beautifully crafted books that don't even last a year before being outdated.
Does this mean a zero tolerance policy for errata? Of course not. Books are assembled by people and sometimes mistakes are made. With a decent editor, (which a company of this size had better be able to afford or just stop now) the amount of errata will be small and easily corrected on a second print run.
I sincerely hope WOTC has learned its lesson about trying to make the game "hack proof" and chasing every little loophole inspired exploit like a dog chasing its tail. Here is a bit of secret lore that game designers should know by now:
ANY RPG WORTH PLAYING CAN BE "BROKEN" BY ANYONE WHO TRIES HARD ENOUGH.
Design your game knowing that will help you hold on to your sanity. Endless futzing around for a balance that doesn't exist with patch after patch is for computer games.
You kind of need to there because there is no human being in the equation to exercise judgement. Computer game rules have no spirit. Games intended to be run by human beings DO.
You know, I think you're right.You know why computer games get patched? Because they can be.
You know, I think you're right.
I'm a fan of errata. I almost always ignore it if it isn't crucial, but I like it anyways. When I played 1e there was about 200 things that were wrong or unbalanced or didn't make sense, and we did a lot of guessing. I'm happier knowing what the correct changes should be. I may ignore that advice - heck, I probably will - but I like having the errata available for me to check at my leisure.
As a player? Use the Character Builder, and never worry about it, or just do a quick once-over of the existing errata for the powers/feats you've chosen, if any exists.
Playtesting does not catch everything. It's ridiculous to think that a limited playtest group will find all the problems that a global release will.
I think people will spend good money on the ability to play a good game. If people are buying books because they're beautifully-crafted, then they'll buy beautifully-crafted books. If people want a good game, they will get it in whatever way they feel best delivers that experience, whether it be in physical book, ebook, online subscription, or software format.
This isn't about just errata. This is about the ability to update your games. This is about us as a community graduating from acceptance (and, in some cases, encouragement) of static game design to acceptance of game design that evolves as the system matures.
That is not a justification for throwing the idea of balance out the window. It isn't even close. It shouldn't even be said.
This is a lame argument. You're basically saying that we should leave games as-is because the consumer can make up for any inadequacy or failure of earlier products to adapt to later changes to the design approach.
This is a really, really unreasonable opinion.
To a great extent yes; with an implicit assumption that after a year or more of open playtests they'll use the feedback to improve the game and in the end get it right, or very close.Lanefan essentially demanded that the core rulebook be used as-is because it's official.
I've seen how Magic has gone - errata everywhere - and would really rather not see the same thing with D&D.Errata (and rule updates, for that matter) is a net good. It improves the game. Use it, or don't. But stop griping about it. Incorporating errata is not the nightmare that a lot of people are trying to make it out to be.
Call me naive, but I really truly hope 5e will be simple enough that a Character Builder will be completely redundant (and there fore not exist), largely because "building" a character (in the 3e-4e sense) just isn't part of the game for me.As a player? Use the Character Builder, and never worry about it, or just do a quick once-over of the existing errata for the powers/feats you've chosen, if any exists.
Depends what scale the open playtest takes, I suppose. I'd like to think it'll be big enough to catch pretty much anything, and I give them full marks for testing on the scale it looks like they'll be doing.Playtesting does not catch everything. It's ridiculous to think that a limited playtest group will find all the problems that a global release will.
Hear hear to this.ExploderWizard said:This is where we are different. With regard to roleplaying games I am not a consumer. I am, and have ever been, a hobbyist. Consumers don't do anything but accept spoon fed product. The industry LOVES consumers.
I've said it before and it isn't going to change: Machete don't rent tabletop rpgs.
Neither will the death of a thousand patches fix everything. The problem is oneof human beings interacting with the material. Until you can remove the human element from things your design work is never done.
..or come to realize that what is best in gaming comes from within themselves and the other players.
Sounds more like acceptance of the edition treadmill for the sole purpose of supporting an industry.
Well then its a good thing I never said that.
Balance must come largely from people so long as as people are involved with the game. That won't change no matter how many fixes are applied to a ruleset.
This is where we are different. With regard to roleplaying games I am not a consumer. I am, and have ever been, a hobbyist. Consumers don't do anything but accept spoon fed product. The industry LOVES consumers.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.