The recent threads about 4e and 5e merits and flaws got me thinking about the 4e healing system, and attempts that designers have made since 3.X to try and improve the feel of healing and take burden off the cleric. There is a variety of alternative systems out there, but of them all 4e and its healing surges were interesting in that a) they healed a percentage of total hitpoints and b) they restricted the amount of healing per day a character can receive.
So my question, how would you like to see healing handled in D&D?
So my question, how would you like to see healing handled in D&D?