D&D 5E How should I go about playing this Wizard?

So. I'm making a new Wizard for a new game. My last character was "Muffin the Tiefling Necromancer" and she's done pretty good. But she gets a lot of flak for being a Necromancer.
So, I want to try an Illusionist since they seem to be the farthest thing away from being an Evocation Wizard. If anything, I would like her role to be a bit more diverse than "cast magic, kill things".

Currently, Reeala is a level 1 Infernal Tiefling (Sage, Wizard Apprentice) with:
str= 8 (-1)
dex= 14 (+2)
con= 10 (0)
int= 17 (+3)
wis= 12 (+1)
cha= 13 (+1)

She's prof with:
Arcana (+5)
History (+5)
Investigation (+5)
Medicine (+3)

Knows:
Common
Infernal
Draconic
Abyssal

and her spells are:

Cantrip:
Thaumaturgy
Minor Illusion
Prestidigitation
Mending

lvl 1:
Silent Image
Disguise Self
Mage Armour
Alarm
Expeditious Retreat
Color Spray


Anyways. Feel free to share your thoughts, ask anything, suggest changes and whatever else. Thank You.
 
Last edited:

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Tony Vargas

Legend
So. I'm making a new Wizard for a new game. My last character was "Muffin the Tiefling Necromancer" and she's done pretty good. But she gets a lot of flak for being a Necromancer.

Currently, Reeala is a level 1 Infernal Tiefling...

Anyways. Feel free to share your thoughts, ask anything, suggest changes and whatever else. Thank You.
Y'might get some flack for being an Infernal Tiefling, too.
 

iserith

Magic Wordsmith
You should probably work out with the DM how he or she will adjudicate the effectiveness of illusion spells as they are somewhat open to interpretation in this regard. Typically, you'll want to clearly spell out your goal and approach when casting the spell - what you are doing exactly and what you hope to achieve if you're successful. That will make it clear to the DM what you want and make it easier for him or her to determine any uncertainty and narrate the result.
 




You should probably work out with the DM how he or she will adjudicate the effectiveness of illusion spells as they are somewhat open to interpretation in this regard. Typically, you'll want to clearly spell out your goal and approach when casting the spell - what you are doing exactly and what you hope to achieve if you're successful. That will make it clear to the DM what you want and make it easier for him or her to determine any uncertainty and narrate the result.

My DM is . . . very literal when it comes to the effects of spells. So if I cast illusions, its up to me to form the puzzle they are used for. In other words, if its by the rules, I can attempt to achieve my goals in whatever practical way I want. In that sense, I am kind of on my own to determine the outcome of my actions.
 


aco175

Legend
Don't be afraid to take buff spells. Many groups need a mage to be big on damage and area of effect. Since you are most likely the only mage-type you need to be valuable to the party in other ways. Making the group harder to hit means less damage. Making monsters skip attacking means less damage. Making monsters wander off or be charmed means less damage. Utility spells also work well when trying to sneak or fly, or bluff. Also in games less combat focused a spell like tiny hut can make travel easier and other PC welcome it.
 

I remind that arcane tradition is chosen at level 2.
So your wizard is still not an illusionist.
Arcane tradition impose no restriction to take spell from other schools.
Good wizard have a wide variety of spell chosen in multiple school.
 

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