How the hell do readied actions work!

Lol, 4e goes more into defining how interrupts and reactions work more than any role playing game I have ever seen. It does feel like a card game with fast effects. It tries to leave very little gray area for DM adjudication and explanation and tries to let the rules define every nuance.

I wouldn't say the rules define -everything- but it makes some coherant sense. Spells that take 4 seconds to cast aren't going to get in there in time to interrupt a spell that takes 4 seconds to cast... but a spell that takes .1 seconds to cast -will.-

They just de-technicalize it and make it into action types.

Don't even get me started on -segments- and spell interruption as per 1/2 edition.

All that stuff was -there- but most never bothered -using- it.
 

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