randomling
First Post
I'm currently running a two-player piratical-style game which is intended to feel "swashbuckling". Right now I'm feeling rather shaky about the game in general because I'm an inexperienced GM and seriously lack confidence in my abilities. The most major thing that's bothering me at the moment is that the swashbuckling flavour I had intended isn't really coming across (to my mind anyway).
So what I'm looking for is input on how to better get the "swashbuckling" feel across to my players. For the record, we use a modified D&D ruleset (I've restricted the PCs to the rogue class only and removed any and all magic for now) and Barsoomcore's wonderful swashbuckling cards. We also play fairly fast and loose with the rules when they come into play - I'm impatient with letting fiddly rules questions get in the way of a cool moment!
The most important thing, of course, is that the players and I have fun. The flavour I want is quite specific though - I want the players to feel like they're playing interesting and cool characters in an interesting and cool setting, which I want to be painted in bold, broad strokes on the surface, but with a dark (and potentially slightly scary) underbelly.
So what I'm looking for is input on how to better get the "swashbuckling" feel across to my players. For the record, we use a modified D&D ruleset (I've restricted the PCs to the rogue class only and removed any and all magic for now) and Barsoomcore's wonderful swashbuckling cards. We also play fairly fast and loose with the rules when they come into play - I'm impatient with letting fiddly rules questions get in the way of a cool moment!
The most important thing, of course, is that the players and I have fun. The flavour I want is quite specific though - I want the players to feel like they're playing interesting and cool characters in an interesting and cool setting, which I want to be painted in bold, broad strokes on the surface, but with a dark (and potentially slightly scary) underbelly.
, but be that as it may ...