In the publisherd adventure I ran last week, two of my players (a rogue/fighter and a hulking human barbarian) ran down two bad-guys (sorcerers) who were trying to run away while carrying an unconscious kidnap victim. I just assumed that my players would attack the two sorcerers. Instead, the rogue/fighter decided to use Intimidate and rolled really well.
This is the first time that she's used Intimidate in my game, and I found the description in the PH rather lacking. There was no table for "grades of success" or anything like that. With a successful check, how should I rule what the bad guys tell her?
I checked through the "House Rules" forums and couldn't find anything there so decided to post here.
How do you know how much of an evil plan/plot that a bad guy will reveal if successfully intimidated? What if the remainder of the party tries to attack the bad guys (who are already Intimidated)? Would they fight back, or cower because they are Intimidated?
This is the first time that she's used Intimidate in my game, and I found the description in the PH rather lacking. There was no table for "grades of success" or anything like that. With a successful check, how should I rule what the bad guys tell her?
I checked through the "House Rules" forums and couldn't find anything there so decided to post here.
How do you know how much of an evil plan/plot that a bad guy will reveal if successfully intimidated? What if the remainder of the party tries to attack the bad guys (who are already Intimidated)? Would they fight back, or cower because they are Intimidated?