Pseudopsyche
First Post
I'd like to adopt the Eberron setting for my upcoming campaign, but after learning the design philosophy behind the Points of Light default, I'm worried about overwhelming my players with background information. For example, the Five Nations sourcebook describes the average citizen's opinions of 5-10 other nations, old and new. The dozen dragonmarked houses are brands familiar to every inhabitant of Khorvaire. The continent just emerged from a century of warfare, leaving several veterans quite well-traveled even before they start their careers as adventurers. How do I introduce my players to the wealth of common knowledge that their PCs almost certainly have? If I only go into these details as they come up, will we miss out on some of the richness Eberron has to offer, especially when it comes to character creation?
I'd appreciate any advice, insights, or potential links to previous threads that I should have unearthed first. Thanks!
I'd appreciate any advice, insights, or potential links to previous threads that I should have unearthed first. Thanks!