Allanon
Explorer
Currently I'm loosing sleep over the questions how to balance a cleric that is soon to be played in my game. I'm playing a scarred lands campaign, and a player want's to make a Madrielite Cleric.
My problem is this, I currently own the Player's Handbook, Manual of the Planes, Defenders of the Faith, Book of Vile Darkness, Relics & Rituals, Relics & Rituals 2, The Divine and the Defeated and the Book of Hallowed Might. All contain Cleric spells. Combine those with the ones present in Dragon Issues and the sheer magnitude of spells available to a cleric are staggering.
I need to somewhat balance this to classes like wizards and sorcerers who just get a lot less of all this goodness, having only a limited spell list or needing to spend lot's of GP to get this much of them
I already posted this question in the House Rules forum where I already recieved some usefull advice. I now hope that some of the people here have some additional advice.
:edit: I zuk at zpelink
My problem is this, I currently own the Player's Handbook, Manual of the Planes, Defenders of the Faith, Book of Vile Darkness, Relics & Rituals, Relics & Rituals 2, The Divine and the Defeated and the Book of Hallowed Might. All contain Cleric spells. Combine those with the ones present in Dragon Issues and the sheer magnitude of spells available to a cleric are staggering.

I need to somewhat balance this to classes like wizards and sorcerers who just get a lot less of all this goodness, having only a limited spell list or needing to spend lot's of GP to get this much of them
I already posted this question in the House Rules forum where I already recieved some usefull advice. I now hope that some of the people here have some additional advice.
:edit: I zuk at zpelink
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