L
lowkey13
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*Deleted by user*
Didn't read the whole thread because, let's be honest, aint nobody got time for that.
Anyway, to subject of the thread... breaking 5e. It's always funny to me how players tend to think they have broken the system. There are a few real points worth mentioning. First, players (especially min maxers) seem to triumphantly boast about how good their character is. How it can kill X in a few hits or whatever. I find this funny because it's like they are applying computer rpg logic with tabletop intent. Let me spell this out clearly. You can not win. I don't care how powerful your character is I assure you I can kill him at any given time since I am the DM. Your character can be snuffed from existence with out a moment of thought. I'm not saying I would do that as a DM, but it needs to be made clear that the DM is in control....
Which leads me into my next point. Since your character is vastly meaningless compared to the DM the next step down is comparison to your fellow party members. So I can only assume you want to completely outshine those characters with your mary sue character. If this is the case what's the point of playing the game? It's clearly collaborative story telling if you want to outshine everyone then why should the other players stick around if they are useless? I wuoldn't blame them either, there's only so much marginalization someone can take until they just don't give a **** about the game. I don't understand why a min - maxer would choose to go down this route if it's inevitably going to lead into party decay.
I guess I just don't get the appeal.
The -5/+10 was just faaar too "win"; at level 4 she has +9 to hit and +9 damage; the Feat as is would mean "only" +4 to hit (with pretty much never rolling to hit at Disadvantage or with any penalty due to cover or concealment), and her damage would jump to +19!
This is all fine and dandy, but how do you actually do it in practice?
I mean, this isn't the first time I've read stuff like "Resting should be a hard decision the party makes"...
...but there's absolutely no game mechanic to make it so.
It's all dumped in the lap of the adventure designer or DM.
What, exactly, in 5E's design makes it "encourage[] the game to be about more than a string of very difficult encounters"...? (I honestly don't see it!)
If you're talking about pressing on despite being low on spells and hit points, I don't see how this edition differs from any other in that there really isn't any mechanical support that actually encourages you to actually do that.
Adding in a ticking clock that forces you to extend the adventurig day is fine once in a while, but it does nothing to solve the issue more generally.
Contrast this to something like: "the party can't gain the benefits of a short rest until after completing at least two encounters, and the party can't gain the benefits of a long rest until after completing at least two short rests."
NOW YOURE TALKING.
Now suddenly D&D would be transformed into a game where resource depletion would be a real thing, regardless of story. Now the adventure would be freed from the yoke of having to provide rest constraints, and all this talk about how the game "should" do this and "should" do that would suddenly make sense!
Something is odd about your elf. If she rolled an 18 for Dex and therefore had Dex 20 as an elf, and took archery style on top, the best she could do without magic items is +9 to hit, +5 to damage. With Sharpshooter that's +4 to hit, +15 to damage. I suspect you're adding the proficiency bonus and the archery bonus to damage as well as to hit. Is that a deliberate house rule or a mistake?
Sharpshooter doesn't negate disadvantage from your target dropping prone.
Hiya!
Probably a mistake on my part. I don't have the character sheet and the character is "new" having only been played for the last two sessions (house rule: if your PC dies, you can make a new one at [average party level] - 2, maximum starting level of 3rd.; She started at third; I'm also very generous with XP right now because we all want to see how 5e starts to work when getting around 10th+). Anyway, yeah, I could very well be remembering what he said incorrectly. I do know that she does, indeed, have a 20 Dex. At any rate, +4/+15 for a 4th level character is way outclassing the other 4th level character(s) that didn't take such a feat. I told him we'll give our houserule of it a run and see if it works or not; adjusting it as needed.
^_^
Paul L. Ming
But I fear such an edition of the game will never come to pass.
Sigh...