Garnfellow
Explorer
Nightfall said:Another option, look at the Warcraft Campaign Sourcebook. There's a Scout class in there.
Interesting. What sort of abilities does this class offer? Has anyone run a Warcraft scout?
Nightfall said:Another option, look at the Warcraft Campaign Sourcebook. There's a Scout class in there.
Elder-Basilisk said:Yes, the proposed fighter mod is far too good. If you were to translate those feats into skill bonusses, they wouldn't add up to more than 8 skill points. That, however, is admittedly, not an ideal way of balancing things but I still think 60 skill points and a better selection for a mere two bonus feats is a bargain. (High level fighters often have more feats than they know what to do with anyway).
Elder-Basilisk said:I think that the ranger class is a more promising one to modify. Although I think favored enemy should be in line with the characters focus (Haldarin's comments are definitely to the point), it would probably be reasonable to replace each increase of it with a fighter bonus feat. With Fast Movement substituting for 1st level casting and possibly Uncanny Dodge substituting for 2nd level casting, and Imp Uncanny Dodge for fourth level casting, I think you'd have a reasonably balanced nonmagical ranger. (For reference, Ranger 10/Ftr 4/Bbn 6 would have equivalents to all of those abilities and more, so I think it's reasonably balanced against core classes).
Felix said:I think probably the easiest solution is to swap out class skills for class skills. What wilderness rogue needs Gather Information, Diplomacy, or Knowledge (local) when Survival, Heal, and Knowledge (nature) are more appropriate.
I think this is the easiest and surest way to alter classes without making them too weak or too powerful.