Zhure
First Post
Piratecat said:Not to drag this into the House Rules forum, but what are people's opinions of a variant which is identical other than "instead of being destroyed, affected magic items which fail their save lose their power completely for 1 round per caster level"?
Advantages: if the targets win the fight, the DM hasn't nerfed all of their magical items. Also, it makes the spell a little more fun to use against groups of PCs.
Disadvantages: One of the balancing factors may be that you destroy potential treasure when you use the spell against your enemies.
Thoughts?
1- I'd suggest 1d4 rounds of magic item suppression, making it mimic Dispel Magic.
2- obliterating magic items is the downside of using this spell. Other than the problem with artifacts, and nerfing all permanent items, this spell is *THE* spell to use in combat at that level. It completely obliterates PC-type opposition. If you get rid of the nerf function, this spell actually gets better. Leaving in a weakened form of nerfing (1d4 rounds, for example) only INCREASES the functionality of the spell.
Greg