How to counteract a Disintegrate-happy PC?

notjer said:
Use a hight level monk with high dex, improved initiativ and improved grapple.

You will get a very hight initiativ and and you can grapple him, because you're pretty fast.
You can get a speed approximately about 140 feet I think so with:

Haste+Expeditious retreat+longstrider+class fast movement. (Mighty boots?)
It would be 30+30+10+30+40 = 140 feet
Maybe it is highter because of haste? (double speed).

You could use some of those feat maybe.

Run - Run 5 times the speed instead of 4 times
Fleet of foot - May turn 90 degree without losing any speed
Power attack - add bonus damage for attack penalty up to maximum of baseattack
Power Lounge - double streng damage
Flying kick - charge does double damage with unarmed strike

He will have a nasty speed and unarmed damage and can use abundant step (dimensiel door on spells once/day CL equal to half of the monks level).

You could also try with a hight intelligent wizard moon elf with the feat mind over body (int instead of con to hp and 1 hp for each metamagic feat).


This won't work. Most of those speed bonuses are enhancement bonuses and don't stack.
 

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Nifft said:
Treasure? If you disintegrate someone, you don't get to loot his body. :)

Cheer, -- N
"Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected."
 

Use more than one enemy in a combat, and don't give the PCs time to regain spells after each battle (but after 3-5 battles, rest should be possible again). A single disintegrate spell can only kill one opponent at a time, and any spellcaster will be out of disintegrates fast enough.

Seriously, I made the experience that it doesn't really matter what I did, if I didn't throw multiple opponents at my PCs, the combat won't be the kind of challenge and fun it is with multiple opponents. Many weak opponents mean the PCs can really shine, fewer, but strong(er) opponents will make the encounter interesting and challenging.
 

Another vote for:

Use disintegrate on him. He's a wizard. It'll hurt.

Really, I personally wouldn't care whether the player used nothing but disintegrate spells, but disintegrate is one of the better and more common 6th level spells, and NPC arcane casters with 6th level spells are likely to want to use it on the members of the party with crappy Fort saves. Wizards are and always have been walking targets for save-or-die effects, since they wield the greatest ability to take control of a battle. Hell, feeblemind him, then disintegrate him. It makes it more likely that the disintegrate will work.

If you're high enough level, don't forget the benefits of metamagic effects like Maximize, Empower, Split Ray, and Heighten. Any of these can trick out a Disintegrate to make a kill much more likely.
 


Corsair said:
"Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected."

Aargh! One of the changes from 3.0e to 3.5e that must not have stuck in my head?

thanks, -- N
 



Nifft said:
Aargh! One of the changes from 3.0e to 3.5e that must not have stuck in my head?

thanks, -- N
No, that was not a change.

SRD 3.0:
Only the first creature or object struck can be affected (that is, the ray affects only one target per casting).

You shoot it at a creature... the creature is turned to dust. Not it's equipment.
 

The PC is really casting Disintegrate a lot, then?

Hmm, what hasn't already been mentioned?

-----------------------------------

Option #1

Each one requires a lodestone to cast.

With so many getting used up, specify that the supply drops, the price goes up, and that Eschew Materials stops working.

Also specify that there are suddenly very few available, and then for 50-100gp a pop, or even more. The price won't matter too much for a spellcaster with 6th level spells, but if there are only 2 to purchase in town the next time the spellcaster stops in, that'll reign in any prolifigate spellcasting.


-----------------------------------

Option #2

BBEG's will know the PCs are on the way. Unless the PCs have taken extraordinary precautions, the fact that the PC spellcaster is disintegration-happy will preceed him/her.

Have the BBEGs cast Greater Spell Immunity on themselves. Oops, Disintegration doesn't work.

That will also be 2-3 (or more) additional spells the BBEG will be immune to beyond Disintegration, so the PC's backup favorites will also not work.
 

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