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How to detain an Eladrin Rogue? ie, teleporting

Journeymanmage said:
... and the guards never notice the Eladrin scratching and scraping away at 1'-2' thick stone walls or 2" thick oak doors with his fingers ...

That's what posters of Rita Hayworth are for. :D
 

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If you have an arcanist handy and don't mind spending 100 gp on components, the Magic Circle ritual is practically custom-made for this sort of thing. Draw a circle around the prisoner, specify "fey", and he's stuck there until a non-fey comes along and scuffs a hole in it.
 


In my game, gold blocks teleportation. You can wear gold items or carry coins, but if you are constrained by gold, you cannot teleport. In the simplest form, wearing a gold ring keeps you in one place (as does forcing a prisoner to swallow one). A line of gold blocks line of effect for teleportation as if the space were filled with a solid wall.

I think it's nice and flavorful.
 

Somebody mentioned this earlier but didn't elaborate....a short or narrow tunnel to the cell serves to prevent teleportation. You can't teleport anywhere that requires you to squeeze. That seems like the setup that would be the most space effective and least annoying for the captors.
 

RangerWickett said:
In my game, gold blocks teleportation.

In my campaign I am going to rule that cold iron blocks teleportation. Manacles made of cold iron will be commonly used to chain eladrins. Cold iron will follow an eladrin into the feywild and when they reappear they will still be wearing the manacles.

I like the idea of maintaining the weakness of fey creatures to cold iron and this is a way to rule the fluff that I like into my story. I am killing two birds with one stone, or rule.

Shane
 

smdmcl said:
In my campaign I am going to rule that cold iron blocks teleportation. Manacles made of cold iron will be commonly used to chain eladrins. Cold iron will follow an eladrin into the feywild and when they reappear they will still be wearing the manacles.

I like the idea of maintaining weakness that fey creatures are vunerable to cold iron and this is a way to rule the fluff that I like into my story. I am killing to birds with one stone, or rule.
How are you defining cold iron? I like the idea of having iron be bad for fey, but that part always trips me up.
 

I would have a special area of the dungeon set aside for criminals with powers like this. it wouldn't be a walled dungeon, it would be a stone lined pit with a small door at the very high ceiling ceiling, and an enchant on the room that wouldn't allow spells cast inside of it.
 


robertliguori said:
So, if you try the blindfold deal, he can just teleport into his own square (leaving behind the hood and manacles
...and his clothes?

I can see teleporting out of a grapple (it only moves you, the other creature can't come along, so you're free) or immobile restraits like shackles bolted to the wall (they can't come with you either, without first being detached from their mooring), but selectively leaving behind stuff that's on your person and just inconvenient to you? Highly doubtful. Smart law enforcement will bind the hands and feet of elves - hell, you'd probably do that with most criminals anyway. Let the faerie teleport out the window... then laugh as you waltz over and beat it down, since the eladrin can't effectively run away with its feet bound.
 

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