XAnansiX said:or you could just tell your players that you cant use it if you're being held by something (chained to the wall etc...) its a simple fix...or you could just say you cant use that power right now. If they ask why just say plot device.
Spatula said:...and his clothes?
I can see teleporting out of a grapple (it only moves you, the other creature can't come along, so you're free) or immobile restraits like shackles bolted to the wall (they can't come with you either, without first being detached from their mooring), but selectively leaving behind stuff that's on your person and just inconvenient to you? Highly doubtful. Smart law enforcement will bind the hands and feet of elves - hell, you'd probably do that with most criminals anyway. Let the faerie teleport out the window... then laugh as you waltz over and beat it down, since the eladrin can't effectively run away with its feet bound.
Spatula said:30' pits, blindfolds, and absolute darkness, should all work.
They don't need to. All those things have been employed extensively in the real world. Against people that couldn't (or can't, as everything but the oubliette is still used extensively today) even teleport.Sylrae said:way too much effort. Sure, thats being nice to your players. but the guards arent all going to have eladrin designed prisons.
*lmao* That makes more sense. You don't usually seem so hide-bound.Fifth Element said:Pretend my name is hong and read it again.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.