Infinite Monkey@Work said:
So how can I balance my campaign so that I can challange the PCs without handing out endless generic items (not just weapons and armour).
Ace said:
Charge Sword A MW sword with a gem in the handle thats casts 3 charges of Magic weapon. It cost about the same but would be disposable.
Ace said:The problem you will face in 3e is that the characters effectiveness is tied to having a certain value of magic items. You certainly can limit the number of items but if you reduce the power level you will need to componsate.
For example, how much of a penalty should I give to the CR of a NPC for taking away its assumed level of magic items? i.e. a 5th level fighter with appropriate magic items is equivalent to an Xth level fighter with just potions and stuff.
That's simple enough: Don't give your bad guys magic items. At all. Simple.Infinite Monkey@Work said:As such, I don't want the bad guys to end up giving the players and endless supply of generic +1 weapons or whatever, becuase I don't want there to be any 'generic' weapons.
Now that is a question with no easy answer. I run a campaign with virtually no magic items at all -- 8th-level party, they have a magic scabbard (grants Quick Draw feat), two magic daggers (+2, grant flurry of blows), and uh, that's it. They used to have an Amulet of Proof Against Detection and a skull that could turn undead and cast Cure Serious Wounds, but those are now in the hands of a retired character so they don't have them anymore.How much of a penalty should I give to the CR of a NPC for taking away its assumed level of magic items? i.e. a 5th level fighter with appropriate magic items is equivalent to an Xth level fighter with just potions and stuff.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.