Tallarn said:There was an article in Dragon about "leveling" magic items that gradually improve as the characters went up levels. I think the bonuses increased when you spent XP on the item, with some limits.
Can anyone remember what issue this was?
Chrisling said:... In the D&D game I'm running, all items will have an alignment and will drain sanity from people who use them unless the alignment is the same as the item. (The players don't know this, yet.) It's crude, but I fully expect it to be effective.
...
Chrisling said:...
Likewise, Byzantine level, skill or feat requirements could be placed on items -- and don't tell the players! ("Unbeknownst to Rolf the Barbarian, to use the Savage Mace of Withnow requires a person to be able to cast 3rd level divine spells and Knowledge (Religion) with 5+ ranks," or what have you).
BigFreekinGoblinoid said:To further explore a previously mentioned idea that may be a PARTIAL answer to your problem:
Even if you do not want to assign an alignment to an item, it could till be styled so that no "good" person would ever wear it! ( or buy it )
The magic armor is black with bloody spikes - The shield has a demonic facade - the hilt of the sword is the symbol of an evil god - etc...
If a character chose to keep/use such an item, you could have them encounter a great frequency of negative/failed charisma related checks that could cause some major problems
Acmite said:...
One of my characters just recently recovered his dead father's sword and is slowly trying to figure out how it flamed for his father, but not for him. I think it adds a lot of roleplaying to a simple item, and it helps keep magic special and unique.
Infinite Monkey@Work said:... Barbarian finds out that her longbow has thundering (don't know why yet).
BTW, any ideas for the unknown parts of the list above?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.