thefutilist
Adventurer
Given that cognitive loading (aka distraction) is not the issue, can you say concretely what the issue with decision criteria is? Or what those "different decision criteria" are?
One motive for trying to understand this better is as it relates to my post #34 i.e. the suggestion that the kinds of prep that are appropriate for ludonarrative are those that frame or imply narratives without scripting them. (I've referred to that set sometimes as curated signifiers.) That sets aside the question of what ought to be disclosed to the various participants, and when, although it is hard to imagine a signifier effectively implying a narrative if it is kept secret.
Well when I GM I mostly want to think about what my primary cast of characters are doing. Which means them taking action based on the priorities I've established for them.
If I have to make stuff up, usually it's in reference to one those characters. The players go to a record executives house and I haven't thought about how it looks so I decide based on his priorities and position.
Here's some stuff I ended up thinking about.
If I did that before the session and then the players never go there. Then I guess it's unused prep.
If they go there then am I bound by what I prepared? Well my reactive answer would be yes. In actuality it depends on how important the thing is to the current situation. The more important it is the more likely I am to keep it fixed. Under no circumstances can I change something in response to a player decision.
As an example:
I think about where the record executive lives and I reckon it would be a modernist house. Probably designed by one of the early modernist architects. The players declare they are going there and as I'm about to describe the scene the thought hits me 'Nah this guy would have a contemporary modernist design his house.' Then I think that's all fair and legit because it's really just colour at the moment.
If on the other hand I'd decided the incriminating photo's were kept at his house. The players say they're going to the house and as I set the scene I realise it wouldn't make a lot of sense for him to keep them there. Then sucks to be me, I can't change stuff like that when the players have made a declaration.
So I guess what I'm saying is that the decision criteria is multi faceted and it really depends on what the status of the prep is and probably a whole load more variables.
A lot of this is game dependant though. The above is how I'd treat Sorcerer or Apocalypse world.