Kemrain
First Post
Good idea. Why don't I respond, from the beginning.fusangite said:A good way to avoid that is to specifically respond to the non-hostile suggestions like mine. I have no idea whether my suggestions fit with your world or what I could do to provide further assistance.Maybe you could give those of us who offered advice a sense of which parts have been useful.
The first things suggested were that we cause a war between the slave nation of Voushta and the free nation controlled by Baron Woodsrow. This might be a good solution to the problem of slavery, but it doesn't help the immediate issue of the 24 children that Belle wants us to rescue. Plus, given that there was a recent bloody war, that Voushta is run by a shifter, and that Valen Woodsrow is very ill, I'm not sure that the Good guys would win such a war.
I love this quote, as it's what I see a Paladin being like in situations like these. Fortunately, we have no paladins in the group. In fact, we have a Rog 9, a Rog 4/Ftr 2/Rgr 1/Mnk 1/Mge 1 (My character, Melissa), and Belle, who's Rog 3. The Angel mentioned above isn't 'with' the group, but is using an artifact to scry on them (and the enemies). Melissa and the Angel are in constant telepathic communication, hence the "My conscience" bit.BiggusGeekus said:You've painted your PCs in a corner and you recognize that. They are outnumbered, probably by 10-to-1 and those villians have abused a young girl. This is the kind of scenario where the paladin puts down his holy symbol and says "I always liked the sound of being Neutral Good anyway".
For all that magic, and my Spell Like Abilities, we have very little in the way of spells. The other plot we're working on, a 'Save The World' issue, involves restoring a magical imbalance caused by the last war. There's an antimagic field over the continent, stronger in places, weaker in others, that blocks arcane magic only. We're trying to fix the problem by feeding the plane more magic- by destroying magic items to let their energy out and into the plane. Without this, the plane will continue to lose magic until it can't support life, and, while that's a while away yet, we'd like to keep it from happening. We've ruled that Outsider's SLA's are Divine magic more than Arcane, so they work fine, but with only one caster level, it's unlikley that I'll be able to get any spells off.
I mention that because many people offer magical solutions to the problem which, in a time of better magic, might work well. I've avoided throwing the magic issue out there because it's complicated and old game plot, not terribly related to the slavers, but it keeps coming up and I suppose it couldn't hurt to explain it. More to come.
- Kemrain the Incomplete.